Academy of Interactive Arts & Sciences
Template:Short description Template:Use American English Template:Use mdy dates Template:Infobox organization
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain Summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards.
HistoryEdit
Andrew S. Zucker, an attorney in the entertainment industry, founded the Academy of Interactive Arts & Sciences in 1991 and served as its first president.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America, and Women in Film. Their first awards show program, Cybermania '94, which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS in 1994.<ref name="vb history">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> While a second show was run in 1995 and was the first awards program to be streamed over the Web, it drew far fewer audiences than the first.<ref name="vb history" />
Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalinske of Sega, and Doug Lowenstein, founder of the Entertainment Software Association (ESA), and with funding support from ESA.<ref name="vb history" /> The AIAS was formally reestablished on November 19, 1996, with Marc Teren as president, soon replaced by game developer Glenn Entis.<ref name="vb history" /><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Initially, in 1998, AIAS' role was to handle the awards, originally known as the Interactive Achievement Awards. These awards were nominated and selected by game developers that are members of the organization themselves, mimicking how the Academy Awards are voted for by its members.<ref name="vb history" /><ref>Template:Cite magazine</ref>
Around 2000, the ESA pulled out of funding AIAS, leading AIAS members Richard Hilleman and Lorne Lanning to suggest that AIAS create the D.I.C.E. Summit (short for "Design Innovate Communicate Entertain"), a convention centered around the presentation of the awards to providing funding for the organization. The Summit was aimed at industry executives and lead as a means to provide networking between various companies. The D.I.C.E. Summit launched in 2002 in Las Vegas, Nevada and has been run on an annual basis since.<ref name="vb history" /> In addition to video games, AIAS saw these summits as a way to connect video games to other entertainment industries.<ref name="vb history" />
Joseph Olin served as the AIAS president from 2004 to 2010; following his departure, Martin Rae was named president in 2012. Rae opted to implement a number of changes to the Summit, shorting talk times to give more attention to the speakers, and rebranding the awards as the D.I.C.E. Awards for the 2013 summit.<ref name="vb history" /><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Mike Fischer replaced Rae as president in 2016.<ref name="vb history" />
Template:As of AIAS's mission is "to promote and advance the worldwide interactive entertainment community, recognize outstanding achievements in the interactive arts and sciences, and host an annual awards show, the DICE Awards, to enhance awareness of games as an interactive art form".<ref name="vb history" />
D.I.C.E. SummitEdit
Template:Infobox recurring event
The D.I.C.E. Summit is an annual multi-day gathering of video game executives held in Las Vegas. Established in 2002 by AIAS, the conference is host to the annual Interactive Achievement Awards, which has since been rebranded as the D.I.C.E. Awards. The conference differs from other conferences in the industry in its emphasis on the business and production end of the industry, with a focus on trends and innovations in video game design.<ref>Gamasutra. D.I.C.E. Summit 2007 Live from Las Vegas Template:Webarchive gamasutra.com. Retrieved February 4, 2008.</ref> The conference specializes in providing a more intimate, orderly venue for select industry leaders to network.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
StructureEdit
In 2007, a keynote speaker was added to open the event, which had traditionally begun with recreation before the introduction of presentations and panels.
Year | Speaker | Occupation / role | |
---|---|---|---|
2007 | Template:Sort | Vice-President of Sony Pictures Entertainment and President of Sony Pictures Digital<ref>Feldman, Curt and Tim Surette. (February 8, 2007) D.I.C.E. 07: Event kicks off on a serious note. GameSpot. Retrieved February 4, 2008.</ref> | |
2008 | Template:Sort | Film director | |
2009 | Template:Sort | President, Valve | |
2010 | Template:Sort | CEO of Activision Blizzard | |
2011 | Template:Sort | CEO & Co-Founder, Blizzard Entertainment | |
2012 | Template:Sort | Game Director & Executive Producer, Bethesda Game Studios | |
2013 | Template:Sort | President, Valve | |
Template:Sort | Film director | ||
2014 | Template:Sort | CEO, CCP Games | |
2015 | Template:Sort | CEO, Riot Games<ref>{{#invoke:citation/CS1|citation | CitationClass=web
}}</ref> |
2016 | Template:Sort | citation | CitationClass=web
}}</ref> |
Template:Sort | Film director<ref name="Kojima del Toro"/> | ||
2017 | Template:Sort | Vice-President, Blizzard Entertainment | |
2018 | Template:Sort | Executive Vice-President of Gaming, Microsoft | |
2019 | Template:Sort | Chairman of SIE Worldwide Studios | |
2022 | Template:Sort | Director & Executive Producer, Bethesda Game Studios |
Corporate membersEdit
{{#invoke:Hatnote|hatnote}}{{#ifeq:||}} Current list of corporate members (as of April 4, 2023):<ref name="CurrentMembers">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Template:Div col
- Activision Blizzard
- Annapurna Interactive
- Ascendant Studios
- Bethesda Softworks
- Blind Squirrel Games
- Bungie
- Electronic Arts
- Enhance Games
- Epic Games
- Game Pill
- Gearbox Software
- GoodbyeWorld Games
- Grumpy Pixel
- iNK Stories
- Insomniac Games
- Kabam
- Microsoft Studios
- MWM
- Netmarble
- Ninja Theory
- Nintendo
- Obsidian Entertainment
- ProbablyMonsters
- Proletariat
- Ready at Dawn
- Riot Games
- Romero Games
- Schell Games
- Skydance Interactive
- Sony Computer Entertainment
- Square Enix
- Take-Two Interactive
- That's No Moon
- Ubisoft
- Valve
- Wargaming
- Warner Bros. Interactive Entertainment
Former corporate membersEdit
- 505 Games<ref name="Former2018">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Six Foot<ref name="Former2021">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Big Fish Games<ref name="Former2018" />
- Campo Santo<ref name="Former2021"/>
- Capcom<ref name="FormerApril2015">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Daglow Entertainment<ref name="Former2013">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Day 1 Studios<ref name="Former2013" />
- Digital Capital<ref name="FormerApril2015" />
- Digital Continue<ref name="Former2021"/>
- Disney Interactive<ref name="Former2014">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Double Fine Productions<ref name="Former2014" />
- Gas Powered Games<ref name="Former2013" />
- Gree<ref name="Former2018" />
- Google<ref name="Former2014" />
- Harmonix<ref name="Former2014" />
- Nexon<ref name="Former2017">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Phosphor Games Studio<ref name="Former2018" />
- Playdead<ref name="Former2021"/>
- Pixel Reef<ref name="Former2021"/>
- PopCap Games<ref name="FormerJune2015">{{#invoke:citation/CS1|citation
|CitationClass=web }}</ref>
- Psyonix<ref name="Former2014" />
- Red Barrels<ref name="FormerJune2015" />
- Remedy Entertainment<ref name="Former2013" />
- Robot Entertainment<ref name="Former2017" />
- Sega<ref name="Former2014" />
- Streamline Media Group<ref name="Former2014" />
- Sucker Punch Productions<ref name="Former2013" />
- Tencent Boston<ref name="Former2014" />
- THQ<ref name="Former2013" />
- Twisted Pixel Games<ref name="Former2021"/>
- Versus Evil<ref name="Former2021"/>
- VRWERX<ref name="Former2021"/>