Template:More footnotes Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

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| label2 = Developer(s) | data2 = The A-team (Akimbo Team Productions, LLC)

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| label11 = Series | data11 =

| label12 = Engine | data12 = GoldSrc

| label13 = Platform(s) | data13 = Microsoft Windows

| label14 = Release | data14 = 1999

| label15 = Genre(s) | data15 = First-person shooter

| label16 = Mode(s) | data16 = Multiplayer

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Action Half-Life is a mod for the first-person shooter video game Half-Life. It strives to simulate action movies, especially those directed by John Woo.

Action Half-Life is the second mod in the "Action" series. The first was Action Quake 2 and the third was Action Unreal Tournament 2004.

GameplayEdit

The traditional mode of gameplay is Deathmatch; at the start of a round, players must choose a single pistol, a unique weapon, and a special item. Unlike the buy menu in Counter-Strike, these weapons are free and have limited ammunition, which makes tactical usage crucial. The game also includes a "last man standing" mode, which plays like a deathmatch, but without respawning after death.

Action Half-life also features a single player mode. Some unique features in this mode include a move called "Adrenaline Rush", similar to Bullet Time.

ReceptionEdit

Template:Expand section Action Half-Life was the favored modification for a small subculture described by Rock, Paper, Shotgun's writer Quintin Smith as a "mad cabal of mappers who obsessed over easter eggs",<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> with some levels containing secret areas much larger and more complex than the main level. These often included whole story-lines, puzzles, and scripted sequences.

See alsoEdit

ReferencesEdit

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SourcesEdit

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External linksEdit

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