Template:Short description Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Air Fortress

| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Air Fortress Cover.png}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Air Fortress Cover.png|Box art of Air Fortress NES version|Box art of Air Fortress NES version}}

| label2 = Developer(s) | data2 = HAL Laboratory

| label3 = Publisher(s) | data3 = HAL Laboratory

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Hiroaki Suga

| label7 = Programmer(s) | data7 = Template:If first display both

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

| label10 = Composer(s) | data10 = Hideki Kanazashi

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 = Template:If first display both

| label13 = Platform(s) | data13 = Nintendo Entertainment System

| label14 = Release | data14 = Template:VgreleaseTemplate:VgreleaseTemplate:Vgrelease

| label15 = Genre(s) | data15 = Side-scrolling shooter, Action-adventure game

| label16 = Mode(s) | data16 = Single-player

| label17 = Arcade system | data17 = Template:If first display both

| data30 =

| below = Template:EditOnWikidata

}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Air Fortress Cover.png|}}

Template:Nihongo is an action-adventure video game developed and published by HAL Laboratory for the Nintendo Entertainment System. It was released in Japan in August 1987, in North America in September 1989 after an initial test release of 385 copies in 1987,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and an Australian release in 1989.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

StoryEdit

The people of the planet Farmel, having recently gained the technology for space travel, eagerly explored the galaxy only to find a herd of monstrous "Air Fortresses" moving in their direction. They quickly discovered that the Fortresses behaved like interstellar locusts, consuming all of the resources and living things in their path. The Space Federation sent their mightiest fleet, which was quickly eliminated by the powerful Fortresses. In a final gambit they send a single warrior named Hal Bailman, outfitted with a shielded spacesuit, powerful weapons, and small "lightship" to infiltrate the Fortresses and destroy them from the inside out.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

GameplayEdit

File:AirFortress.png
Inside the Air Fortress

As Hal Bailman, the player infiltrates the progressively more challenging Air Fortresses. Each Air Fortress has two levels: the Air Base and the Fortress itself.

Air BaseEdit

On approach to the Air Fortress, Hal Bailman battles the enemy from his lightship. The gameplay is that of a side-scrolling shooter. During this phase, the player has three attempts to successfully reach the Air Lock that grants access to the Air Fortress. Along the way, the player must dodge a variety of flying enemies and space station parts. The player also has a chance during this phase to collect energy and "crash beam bullets", a more powerful ammunition that is limited in supply, that can be used inside the Fortress.

In this mode of play, a single hit will destroy the player's ship. In the Japanese version, if Hal collides with an enemy while on his lightship he must restart the approach sequence from the beginning, but in the American version the player will automatically be respawned from the same point at which his ship was destroyed, provided that they have extra lives.

Air FortressEdit

Inside the Fortress, the game becomes an action-adventure game. The player now has more control over where they go, and finding one's way through the massive Fortresses is one of the major challenges of the game. The player must navigate through the maze, fight off enemy robots, security devices, and spacemen with their beam weapon, locate and destroy the central core of the Fortress, and find their ship to escape. The last is perhaps the most difficult part, since the Fortress explodes shortly after the core is destroyed and the player only has a short window of time in which to escape, with the exit never situated in the same place as where the player entered the maze.

Development and releaseEdit

Air Fortress was developed by Japanese video game maker HAL Laboratory. "SUGA", the password for the final air fortress, is a reference to Air Fortress director, game designer, and programmer Hiroaki Suga. While the US version credits sound composer Hideki Kanazashi as "Rodeo Kanagushi", the Japanese version credits him as "Jumper Kanagushi".Template:Citation needed

HAL America offered Air Fortress by mail order through a national advertising campaign. Players who purchased the game through HAL received a free Air Fortress T-shirt.

ReceptionEdit

Template:Video game reviews

Air Fortress garnered average reviews from critics. VideoGames & Computer EntertainmentTemplate:'s Andy Eddy remarked that the game offered "a great deal" of originally with its mixture of arcade and adventure aspects, but found the music to be repetitive and felt that the overall design could have used more color.<ref name="VGCEaf">Template:Cite magazine</ref> Nintendo Power gave the game positive ratings to its audiovisual presentation, control, challenge and fun factor.<ref name="NPaf"/> Computer Entertainer commended the visuals but noted that the game's difficulty increased quickly after the first fortress, and found the shooter sequences less interesting than the fortresses.<ref name="CEaf"/> Play TimeTemplate:'s Oliver Menne highlighted its smooth scrolling and lack of flickering, while praising HAL for their work with the graphics and music.<ref name="PTaf"/>

Retrospective reviews for Air Fortess have been more mixed.<ref name="CHVG1985">Template:Cite book</ref><ref name="UN:GttNESL">Template:Cite book</ref> AllGameTemplate:'s Shelby Babb said that the game does a good job of combining side-scrolling shooting levels with exploration-style adventure.<ref name="AGaf"/> Game Freaks 365Template:'s Stan Stepanic praised the music but felt mixed with the visuals, while criticizing its gameplay and difficulty level.<ref name="GF365af">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Hardcore Gaming 101Template:'s Adam King felt overall mixed about the audiovisual presentation but commended the controls.<ref name="HG101af"/> A writer for Jeuxvideo.com gave the title a positive outlook.<ref name="JXVaf"/>

ReferencesEdit

Template:Reflist Template:Use dmy dates