Template:Short description Template:About Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Blockout

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| label2 = Developer(s) | data2 = P.Z.Karen Co. Development Group, Logical Design Works<ref name=manual>Template:Citation</ref>

| label3 = Publisher(s) | data3 = California Dreams
American Technos (arcade)
Rainbow Arts
Electronic Arts
Sega
Atari Corporation
Jelly Beans (PC-98)

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Aleksander Ustaszewski<ref name=manual></ref>

| label7 = Programmer(s) | data7 = Mirosław Zabłocki

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

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| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 = Template:If first display both

| label13 = Platform(s) | data13 = Amiga,<ref>Template:Cite magazine</ref> Apple IIGS, Arcade, Atari ST, Commodore 64, MS-DOS, Sega Genesis, Atari Lynx,<ref name=manuall>Template:Citation</ref> Mac OS, PC-98<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

| label14 = Release | data14 = Arcade
Template:VgreleaseMega Drive/GenesisTemplate:VgreleaseTemplate:Vgrelease

| label15 = Genre(s) | data15 = Puzzle

| label16 = Mode(s) | data16 = Template:If first display both

| label17 = Arcade system | data17 = Template:If first display both

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Blockout is a puzzle video game published in 1989 by California Dreams. It was developed in Poland by Aleksander Ustaszewski<ref name=nyt/> and Mirosław Zabłocki. American Technos published an arcade version. Blockout is an unlicensed, 3D version of Tetris.

GameplayEdit

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File:Block Out (Genesis).png
Mega Drive version

The player's perspective is that of looking down into a three-dimensional rectangular pit. Polycube blocks of various shapes appear, one at a time, and fall slowly toward the bottom of the pit. The player can use three buttons to rotate the block around any of the three coordinate axes, and can also maneuver the block horizontally and vertically with the joystick. Once any part of a block comes to rest on the floor of the pit or in contact with an already-placed cube, the entire block freezes in place and can no longer be moved. The player can press a button on the joystick to quickly drop a block. Once a solid layer of cubes is formed with no gaps (a "face"), it disappears and all cubes above it drop toward the bottom of the pit to fill the space. Completing multiple faces with a single block awards higher scores, and the player earns a "Block Out" bonus for emptying the pit.<ref name=manual></ref> A set number of faces must be completed in order to end each round.

File:Mirosław Zabłocki 11.08.2023 - by Leszek.jpg
Mirosław Zabłocki - co-author of the game (2023)

As the game progresses, the blocks begin to drop faster, the dimensions of the pit change from round to round, and differently-shaped blocks start to appear. A bonus stage is played after every fifth round, in which the player has 30 seconds to form as many faces as possible in a 2x2 pit. The game ends if the blocks stack up to the top of the pit, with the exception of the bonus stages; in the latter case, the stage ends immediately and the player advances to the next round.

The game allows head-to-head competition between two players, each of whom has their own pit and blocks. When one player completes a face, all the cubes in the opponent's pit are raised by one level. A player can win a round by either being the first to complete a set number of faces or by forcing their opponent's cubes to stack up to the top of the pit. The first player to win a set number of rounds may continue the game alone in single-player mode.

PortsEdit

Apart from the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block).

ReceptionEdit

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The New York Times reviewed the game in an article about educational software for mathematics, writing that Blockout "doesn't pretend to be educational, but the skills required to master it are not unrelated to mathematics, particularly geometry."<ref name=nyt>L. R. Shannon: No-Frills Mathematics Instruction The New York Times, 23 January 1990</ref> A 1993 study found evidence that playing Blockout improved the spatial visualization ability of 10- to 14-year-olds.<ref>NOSS, A. (1994): Förderung der Raumvorstellung bei 10- bis 14-Jährigen durch das Computerspiel BLOCKOUT. Diploma thesis, University of Vienna.</ref>

In Japan, Game Machine listed Block Out on their March 1, 1990 issue as being the tenth most-successful table arcade unit of the month.<ref>Template:Cite magazine</ref>

Dragon gave the game's Atari Lynx version a perfect score.<ref name="Dragon181">Template:Cite journal</ref> Robert A. Jung reviewed the Atari Lynx version of the game, which was published on IGN. In his final verdict, he wrote: "This is a nice, addictive, no-nonsense strategy game. Without any patterns to memorize and several options to choose from, Blockout will keep its freshness for quite some time. If you thought Tetris was too simple, give this title a try." He scored the game eight out of ten.<ref name=ignlynxreview>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Entertainment Weekly gave the game an A,<ref>Template:Cite news</ref> deeming it the #17 greatest game available in 1991.<ref>Template:Cite news</ref>

LegacyEdit

Around 2007,<ref name="SFdownloads">blockout II - Downloads on SourceForge</ref> a modernized, authorized continuation/remake<ref>Blockout II on reloaded.org</ref> named Blockout II<ref>blockout2 on blockout.net</ref> was released with a license from Kadon Enterprises, to use the trademarked Blockout name.<ref>The Blockout story on gamepuzzles.com (Kadon Enterprises) "Jean-Luc Pons, a self-declared addicted Blockout player in France, has created an improved C++ clone of the original Blockout version and offers Blockout II as an open source project for other addicted players. All these versions obtained permission from Kadon to use the Blockout name."</ref> The game is open-source and was ported to many platforms the original wasn't available before, like Microsoft Windows,<ref name="SFdownloads"/> Ubuntu,<ref>blockout2 on apps.ubuntu.com</ref> and the OpenPandora handheld.<ref>blockout2 on repo.openpandora.org</ref>

In 2021, a web browser-based version<ref>made blockout.nu</ref> written in JavaScript and HTML5 was released. It is officially licensed to use the name Blockout.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

ReferencesEdit

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External linksEdit