Template:Short description Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Crazy Climber

| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Crazy-climber-flyer.jpg}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Crazy-climber-flyer.jpg|Arcade flyer|Arcade flyer}}

| label2 = Developer(s) | data2 = Nihon Bussan

| label3 = Publisher(s) | data3 = Arcade Template:Vgrelease Ports
Atari, Inc. (2600)

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Shigeki Fujiwara

| label7 = Programmer(s) | data7 = Template:If first display both

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

| label10 = Composer(s) | data10 = Kenji Yoshida (Famicom)<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 = Template:If first display both

| label13 = Platform(s) | data13 = Arcade, Arcadia 2001, Atari 2600, Famicom, X68000

| label14 = Release | data14 = Arcade Template:Vgrelease Atari 2600 Template:Vgrelease Famicom Template:Vgrelease X68000 Template:Vgrelease

| label15 = Genre(s) | data15 = Action

| label16 = Mode(s) | data16 = Single-player, multiplayer

| label17 = Arcade system | data17 = Crazy Climber<ref>Mamedev.org Template:Webarchive</ref>

| data30 =

| below = Template:EditOnWikidata

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Template:Nihongo foot is a 1980 vertically scrolling video game developed by Nihon Bussan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.

With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) Crazy Climber was the first in a "climbing games" genre which includes Nintendo's 1981 Donkey Kong.<ref name=climbing/> The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.

Crazy Climber was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, Crazy Climber 2, was released for arcades in 1988.

GameplayEdit

The player assumes the role of a climber attempting to reach the top of four skyscrapers.<ref name=climbing/> The climber is controlled via two joysticks.<ref name=climbing/>

ReceptionEdit

In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian.<ref>Template:Cite magazine</ref> Crazy Climber was also Japan's eighth highest-grossing arcade game of 1981.<ref>Template:Cite magazine</ref>

In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.<ref>Template:Cite book</ref>

LegacyEdit

  • In 1981, Bandai Electronics manufactured a hand-held VFD version of the game.
  • A 3D Board Game was released by Bandai in 1981, exclusively in Japan.
  • A 1985 sequel titled Crazy Climber '85 was produced, but put into storage by Nichibutsu in favor of Terra Cresta. This unreleased sequel was eventually included in on the PlayStation version of Nichibutsu Arcade Classics.
  • A Japanese-only sequel, Crazy Climber 2, was produced in 1988. The game was essentially identical to Crazy Climber in gameplay but featured more sophisticated graphics and a few new features.
  • On February 3, 1996, Hyper Crazy Climber was released only in Japan for the PlayStation. It has similar gameplay to that of the original game but also a few differences. Players can choose between three cartooney characters, each with their own strength/speed attributes. Several buildings can be selected from a Bomberman-style map screen, including an underwater building, a medieval clock tower, a haunted skyscraper, and a beanstalk. Power-ups are also used. It was also released for Windows on November 30 the same year.
  • On March 2, 2000, Crazy Climber 2000 was released for the PlayStation. This is more of a remake of the original arcade game using 3D graphics for the first time. A notable feature is the ability to turn corners and access different sides of the buildings, which now have a variety of designs (including one with a cylindrical, tower-like shape). The game included the original port of the arcade Crazy Climber and a scan of the instruction panel. Like Hyper Crazy Climber which released for the same console 4 years earlier, Crazy Climber 2000 was released only in Japan.
  • Japanese publisher Hamster Corporation released the arcade version of Crazy Climber under their Oretachi Gēsen Zoku Sono (オレたちゲーセン族) classic game line for the PlayStation 2 on July 21, 2005.
  • Crazy Climber Wii was released for the Wii in Japan on December 20, 2007.<ref>IGN: Crazy Climber Template:Webarchive</ref>
  • The arcade game was released on the Virtual Console in Japan on February 23, 2010.
  • The game was released for the PlayStation 4 by Hamster Corporation as the first installment of their Arcade Archives series.<ref>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> It was also released for the Nintendo Switch in February 2018.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

See alsoEdit

NotesEdit

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ReferencesEdit

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External linksEdit