Glide (API)
Template:Short description Template:Refimprove {{#invoke:Infobox|infobox}}Template:Template other{{#invoke:Check for unknown parameters | check | showblankpositional=1 | unknown = Template:Main other | preview = Page using Template:Infobox software with unknown parameter "_VALUE_"|ignoreblank=y | AsOf | author | background | bodystyle | caption | collapsetext | collapsible | developer | discontinued | engine | engines | genre | included with | language | language count | language footnote | latest preview date | latest preview version | latest release date | latest release version | latest_preview_date | latest_preview_version | latest_release_date | latest_release_version | licence | license | logo | logo alt | logo caption | logo upright | logo size | logo title | logo_alt | logo_caption | logo_upright | logo_size | logo_title | middleware | module | name | operating system | operating_system | other_names | platform | programming language | programming_language | released | replaced_by | replaces | repo | screenshot | screenshot alt | screenshot upright | screenshot size | screenshot title | screenshot_alt | screenshot_upright | screenshot_size | screenshot_title | service_name | size | standard | title | ver layout | website | qid }}Template:Main other Glide is a 3D graphics API developed by 3dfx Interactive for their Voodoo Graphics 3D accelerator cards. It started as a proprietary API, and was later open sourced by 3dfx.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>Template:Cite press release</ref> It was dedicated to rendering performance, supporting geometry and texture mapping primarily, in data formats identical to those used internally in their cards.<ref>Template:Cite magazine</ref><ref name=GS-Glide>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Wide adoption of 3Dfx led to Glide being extensively used in the late 1990s, but further refinement of Microsoft's Direct3D and the appearance of full OpenGL implementations from other graphics card vendors, in addition to growing diversity in 3D hardware, eventually caused it to become superfluous.<ref name=GS-Glide/>
Glide wrappers and emulatorsEdit
Glide emulator development has been in progress since the late 1990s. During 3dfx's lifetime, the company was aggressive at trying to stop these attempts to emulate their proprietary API, shutting down early emulation projects with legal threats.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> However, just before it ceased operations and had its assets purchased by Nvidia, 3dfx released the Glide API, along with the Voodoo 2 and Voodoo 3 specifications, under an open source license,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> which later evolved into an open source project.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
See alsoEdit
- Vulkan (API)
- 3dfx Interactive
- MiniGL
- Mantle (API) – another low-level API