Hybrid Graphics
Template:Short description Template:About Hybrid Graphics Ltd., commonly referred to as Hybrid Graphics, was a graphics software technology company active from 1994 to 2007 in Helsinki, Finland. Acquired by Nvidia in 2006,<ref name="NVIDIA-acquisition">NVIDIA press release: NVIDIA Corporation to Acquire Hybrid Graphics</ref> Hybrid Graphics is now Nvidia Corporation's Helsinki office.
HistoryEdit
Until the year 2000, Hybrid was widely known<ref name="Westwood-SAGE">In article: W3D ("Westwood 3D")</ref> for its middleware solutions for computer games. Hybrid's other business sector was image-making using 3D graphics, this operation was spun off in 2004 as Fake Graphics Ltd. The company's most important product of that time was the OpenGL based graphics library SurRender 3D (1996–2000). In 2000 Hybrid launched the dPVS (dynamic Potentially Visible Set) visibility optimization middleware that is used in many MMORPGs, including Star Wars Galaxies and EverQuest II.<ref name="everquest">RPGVault's interview with EverQuest Lead Programmer Jamey Ryan Template:Webarchive</ref> In 2006 the dPVS technology was acquired by Umbra Software Ltd.<ref name="umbrasoftware-acquires-dpvs">Umbra Software press release: Umbra Software acquires dPVS</ref>
Hybrid Graphics provided the first commercial implementations of the OpenGL ES<ref name="khronosgroup-opengles">Khronos Group press release: Hybrid Graphics Delivers World’s First OpenGL ES implementation</ref> and OpenVG<ref name="khronosgroup-openvg">Khronos Group: OpenVG Implementations, Tutorials and Sample Code</ref> mobile graphics APIs, and was actively involved in the development of the M3G (JSR-184) Java standard, in the context of the Khronos Group and Java Community Process, respectively. Hybrid also sponsored<ref name="HUT-tml">Helsinki University of Technology's Computer Graphics Group</ref> academic research on computer graphics, including multiple papers published in SIGGRAPH.