Hyper Neo Geo 64
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The Hyper Neo Geo 64 is an arcade system board created by SNK, and released in September 1997. As the successor of the popular Neo Geo (MVS), it was the first and only SNK hardware set capable of rendering in 3D, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.
The system never managed to match the huge success of the 16-bit Neo Geo.<ref>https://www.theregister.com/2015/03/12/antique_code_show_25_years_of_neo_geo_console/?page=4</ref> Only seven games were produced, none of which proved particularly popular,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and only one of them, Fatal Fury: Wild Ambition, has been ported to home systems. A home console version was rumored to be in development but was never confirmed by SNK.<ref>Template:Cite magazine</ref>
HistoryEdit
The system was first announced in late 1995, and planned for release in late 1996.<ref>Template:Cite magazine</ref> It was officially unveiled at the February 1997 AOU show, though all that was demonstrated at the show was a videotape containing a few seconds of footage of Samurai Shodown 64, which SNK announced would be the first game for the system.<ref>Template:Cite magazine</ref> By mid-1997 test units were on display in Japan.<ref>Template:Cite magazine</ref>
The system was released, only in arcade form, in September 1997, featuring a custom 64-bit RISC processor, 4 megabytes of program memory, 64 megabytes of 3D and texture memory, and 128 megabytes of memory for 2D characters and backgrounds.<ref>Template:Cite magazine</ref> The first title released for the system was Road's Edge, with Samurai Shodown 64 following soon after. Neither was particularly well received. The system was a failure<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and by 1999 was discontinued, with only seven games released in total. SNK resumed releasing games on their older Neo Geo system.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
SpecificationsEdit
- Processors:
- CPU #1 (main): 100 MHz NEC VR4300 (64-bit MIPS III)
- CPU #2 (auxiliary, handles audio I/O): NEC V53@16 MHz 16-bit microcontroller (V33 superset)
- CPU #3 (auxiliary, handles communications I/O): [email protected] MHz 8-bit microcontroller (Z80 compatible)
- Memory layout:
- Sound chip:
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- Display:
- Color palette: 16.7 million<ref name=NGen34/>
- Maximum onscreen color palette: 4,096
- 3D branch: 96 MB vertex memory, 16 MB maximum texture memory<ref name="NGen34">Template:Cite magazine</ref>
- 2D sprite branch: 60 frames per second animation, 128 MB character memory<ref name=NGen34/>
- Main functions: scaling, montage, chain, mosaic, mesh, action, up/down, right/left reverse
- Sprites per frame: 1,536 sprites<ref>Template:Cite magazine</ref>
- 2D scrolling branch: Up to 4 game planes, 64 MB character memory<ref name=NGen34/>
- Main functions: scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling
List of gamesEdit
Title | Genre | Release date | Notes |
---|---|---|---|
Beast Busters: Second Nightmare | Rail Shooter | Template:Dts | The only third-party game on the platform, developed by ADK |
Buriki One | Fighting | Template:Dts | |
Fatal Fury: Wild Ambition | Fighting | Template:Dts | Ported to Sony's PlayStation in 1999 |
Road's Edge | Racing | Template:Dts | |
Samurai Shodown 64 | Fighting | Template:Dts | |
Samurai Shodown 64: Warriors Rage | Fighting | Template:Dts | |
Xtreme Rally | Racing | Template:Dts |