Template:Short description Template:Primary sources {{#invoke:Infobox|infobox}}Template:Template otherTemplate:Main other{{#invoke:Check for clobbered parameters|check|nested=1|template=Infobox company|cat=Template:Main other|name; company_name|logo; company_logo|logo_alt; alt|trade_name; trading_name|former_names; former_name|type; company_type|predecessors; predecessor|successors; successor|foundation; founded|founders; founder|defunct; dissolved|hq_location; location|hq_location_city; location_city|hq_location_country; location_country|num_locations; locations|areas_served; area_served|net_income; profit|net_income_year; profit_year|owners; owner |homepage; website }}{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|preview=Page using Template:Infobox company with unknown parameter "_VALUE_" | ignoreblank=y | alt | area_served | areas_served | assets | assets_year | aum | brands | company_logo | company_name | company_type | defunct | dissolved | divisions | embed | equity | equity_year | fate | footnotes | former_name | former_names | foundation | founded | founder | founders | genre | homepage | hq_location | hq_location_city | hq_location_country | incorporated | image | image_alt | image_caption | image_size | image_upright | income_year | industry | ISIN | key_people | location | location_city | location_country | locations | logo | logo_alt | logo_caption | logo_class | logo_size | logo_upright | members | members_year | module | name | native_name | native_name_lang | net_income | net_income_year | num_employees | num_employees_year | num_locations | num_locations_year | operating_income | owner | owners | parent | predecessor | predecessors | production | production_year | products | profit | profit_year | rating | ratio | revenue | revenue_year | romanized_name | services | subsid | successor | successors | traded_as | trade_name | trading_name | type | website| qid | fetchwikidata | suppressfields | noicon | nocat | demo | categories }} Indrema Corporation<ref name="Indrema FAQ">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>, also known as Indrema Entertainment Systems, was a consumer electronics company famous for the Indrema L600 Entertainment System, a game console intended for independent game developers.

Officially founded in 2000 by John Gildred, Indrema's goal was to create a video game console based on common PC hardware and the Linux operating system. The console would have been the only open source console on the market, as well as the only modern console to allow free software to be written for it. An early developer unit was featured running Quake in the Indrema booth at LinuxWorld earlier in 2000.

The console was expected to be released by the holiday season of 2000, which was later delayed into Summer 2001 or later. Those subscribed to Indrema's mailing list received a "top ten" list in the style of David Letterman in anticipation of the launch announcement, making fun of its competition.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

After being unable to raise enough capital to mass-produce the console, Indrema shut down on April 6, 2001.<ref>Template:Cite news</ref> In his last Indrema chat session, Gildred revealed that the company needed more than $10,000,000 in capital in order to continue and gave the following advice to the next video game startup: "finish product before talking about it."

L600Edit

File:Indrema Console.png
Console Prototype

The L600, also known as the Indrema Entertainment System,<ref name="Indrema FAQ"/> was to be a Linux-based game console/computer and was in the process of being developed by Indrema until they ceased operations in April 2001. Besides game play, it was also to be a CD player, DVD player, web browser, and TiVo-like video recorder.<ref name="How Stuff Works IES"/> It also would have been an MP3 storage device.<ref name="How Stuff Works IES"/>

Had the console been released, it would have cost US$299<ref>Template:Cite news</ref> and would have had 30 games available at launch. It would have had 64MB of system RAM and 96MB of total memory.<ref name="How Stuff Works IES">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Its storage was a 10GB hard drive (which could be upgraded to 50GB) and its games would be on DVD-9 discs and CD-R.<ref name="l600.txt">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="How Stuff Works IES"/> It would have had HDTV support at resolutions up to 1080i.<ref name="How Stuff Works IES"/> Indrema would have let regular end-users develop their games via their development kit, unlike other companies, which charge more than $10,000 USD for their kits. It would allow the user to upgrade their graphics processing unit via the "GPU Slide Bay", and had an x86-based processor running at 600 MHz, which was later upgraded to a 750 MHz AMD Duron processor,<ref name="l600.txt"/> and its GeForce 3 GPU<ref name="l600.txt"/> would have been able to process 120-180 million polygons per second.<ref name="How Stuff Works IES"/>

There was little hope for the L600, however, as its speculated release date of Summer 2001 or later was after the launch of Sega's Dreamcast and Sony's PlayStation 2, and very near or after the release of Microsoft's Xbox and Nintendo's GameCube. The Dreamcast and GameCube had launched at considerably lower prices, and PlayStation 2 and Xbox at the same speculated US$299 despite having bigger budgets and less advanced hardware than the L600 was supposed to have, leading to doubts. It was just one of many independently developed systems that would be unable to take consumer attention and spending from more established, previously mentioned companies already in the market.

See alsoEdit

External linksEdit

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ReferencesEdit

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