K240
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| label2 = Developer(s) | data2 = Celestial Software
| label3 = Publisher(s) | data3 = Gremlin Graphics
| label4 = Director(s) | data4 = Template:If first display both
| label5 = Producer(s) | data5 = Template:If first display both
| label6 = Designer(s) | data6 = Graeme Ing & Pete Daniels
| label7 = Programmer(s) | data7 = Template:If first display both
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| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s) | data10 = Template:If first display both
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 =
| label13 = Platform(s) | data13 = Amiga
| label14 = Release | data14 = 1994
| label15 = Genre(s) | data15 = Real-time strategy
| label16 = Mode(s) | data16 = Single-player
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
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K240 is a real-time strategy video game published by Gremlin Graphics and released for the Amiga home computer in 1994. It is a sequel to the 1991 game Utopia: The Creation of a Nation.
PlotEdit
Based in a sector of deep space called K240 in the year 2380, the game involves building space colonies on a cluster of asteroids and mining them for valuable ore, while fighting against several different races of hostile aliens with similar motives.
ReceptionEdit
The game achieved a review score of 91% in CU Amiga.<ref>Template:Cite book</ref>
LegacyEdit
K240 was succeeded by Fragile Allegiance, which is a PC remake of the game with improved graphics and user interface. Many of the buildings, ships, missiles, and game concepts are the same, but the Human Empire is dissolved in a coup, and united with several alien races in a multiracial Federation. There are also gameplay differences resulting from ships being given limited range as well as espionage.