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Klaus Wilhelm Heinrich Teuber<ref name="wapo/Murphy/teuber"/> (25 June 1952 – 1 April 2023) was a German board game designer best known as the creator of Catan. Originally working as a dental technician, he began designing games first as a hobby then as a full-time career.

Four of his games won the prestigious Spiel des Jahres (Game of the Year) award: Barbarossa (1988), Adel Verpflichtet (1990), Drunter und Drüber (1991) and The Settlers of Catan (1995).<ref name=":0">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The latter sold over 40 million copies, was translated into 40 languages and spawned a family of expansions and versions.Template:R Teuber founded the games company Catan GmbH in 2002, and his sons now direct the family business.

Teuber was inducted into the Origin Awards Hall of Fame by the AAGAD (Academy of Adventure Gaming Arts & Design) in 2004.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2010, he received a special As d'Or in recognition of his lifetime achievement at the Festival International des Jeux in France.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Early lifeEdit

Teuber was born in 1952 in the village of Rai-Breitenbach, West Germany, under the Breuberg castle.Template:R As a child, he played games with model soldiers.Template:R He later wrote that his favourite subject in school was geography – he enjoyed making maps – followed by history and chemistry.<ref name=":3">Template:Cite news</ref> Teuber returned to gaming as a young husband and father during his military service.Template:R

At the age of 11, Teuber was given the board game Romans vs. Carthaginians.<ref name="catan/about">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Teuber graduated from high school and did military service, then studied chemistry, then completed his intermediate diploma (receiving a degree in chemistry<ref name="wapo/Murphy/teuber"/>),<ref name="catan/about"/> then joined his father's 65-employee dental laboratory business which fell into large problems, and his father fell ill.<ref name="SdZ/Teuber-tot">Template:Cite news</ref>

BarbarossaEdit

"When I had trouble in my former profession and needed a mental vacation, I read a book about witches and decided to make a game that follows the story first. Each development of game, I wanted to experience the world of the novel."<ref name="nikkei/Teuber">Template:Cite news</ref>

Teuber worked as a dental technician for the business Teuber Dental-Labor<ref name="spiegel/Teuber-nachruf">Template:Cite news</ref> near Darmstadt, but he was not happy in this work.Template:R<ref name=":1">Template:Cite news</ref> In the 1980s, he designed his first game, Barbarossa, inspired by the fantasy trilogy, The Riddle-Master, by Patricia A. McKillip.Template:RTemplate:R In the game, players make sculptures out of modelling clay, and try to guess what the objects represent.Template:R After working on the game for seven years, Teuber finally showed Barbarossa to a publisher.Template:R<ref name="ludography-1988">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

The Settlers of CatanEdit

{{#invoke:Labelled list hatnote|labelledList|Main article|Main articles|Main page|Main pages}} In 1991, Teuber started designing The Settlers of Catan, inspired by the history of Viking settlers in Iceland.<ref name=":2">Template:Cite journal</ref>Template:R He took four years to develop the island-settling game; his major breakthrough was when he introduced hexagonal tiles instead of using squares to represent wood, ore, brick, wool, and wheat.Template:R<ref name=":3" /> Catan has been credited with launching a new more "social" era for board games, introducing bargaining and bartering among players as part of the strategy to win.Template:R

In 1999, he sold the dental laboratory, which was taken over by his father.

The commercial success of Catan allowed Teuber to become a full-time game designer in 1998.Template:R The family game business was incorporated as Catan GmbH in 2002 and his sons Benjamin and Guido are directors while his wife Claudia and his daughter also have roles as bookkeeper and tester.Template:R

The popularity of Catan continued to grow, eventually translated into 40 languages, with multiple expansions, geographically themed versions, a card game, a version for young children, a video game, and online versions, as well as a novel and other spinoffs.<ref name=":2" />Template:R For the development of the video game adaptation of Catan, Teuber created a Microsoft Excel spreadsheet with "elaborate logic chains and probability matrices" so that the developers could determine the effects of each action on gameplay.<ref name="Wired2009">Template:Cite magazine</ref>

In 2020, sales of Catan surged during the first five months of the global COVID-19 pandemic, as board games became popular during the worldwide lockdown.<ref name=":1" /> As of 2023, more than 40 million copies of Catan have been sold worldwide.Template:R

Despite the success of Catan, Teuber was described as remaining down-to-earth. In 2023, Dan Zak wrote in The Washington Post, "Among hobbyists and gamers he was revered like a rock star, but he looked and acted and sounded like a man who tinkered with stuff in his basement...He was, at heart, a hobbyist."<ref name=":3" /> When Teuber was asked why he thought Catan was so popular, he said it may have been due to a "good balance between strategy and luck".<ref name=NYT/>

DeathEdit

Teuber died on 1 April 2023 at age 70, after a brief illness.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Games, selected listEdit

For a more complete list, see catan.com's ludography 1988–2024

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Game of the YearEdit

Teuber won the award Spiel des Jahres (Game of the Year) a total of four times: for Barbarossa in 1988,Template:R Adel Verpflichtet (Hoity Toity) in 1990, Drunter und Drüber (Wacky Wacky West) in 1991, and Die Siedler von Catan (The Settlers of Catan) in 1995.Template:R

See alsoEdit

ReferencesEdit

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External linksEdit

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