Template:Short description Template:About Template:Good article Template:Infobox video game series

Template:Nihongo foot is a series of crossover fighting games developed and published by Capcom, featuring characters from their video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games; later releases were specifically developed for home consoles, handhelds, and personal computers.

Its gameplay borrows heavily from Capcom's previous Marvel-licensed fighting games X-Men: Children of the Atom and Marvel Super Heroes; however, instead of focusing on single combat, the games incorporated tag team battles. Players form teams of two or three characters and, controlling one fighter at a time, attempt to damage and knock out their opponents. Players can switch out their characters during the match, allowing team members to replenish their health and prolong their ability to fight. The series' gameplay is distinguished from other fighting game franchises due to its character assist mechanics and emphasis on aerial combat.

The Marvel vs. Capcom series has received generally positive reviews from critics, who have praised its fast-paced gameplay, vibrant visuals, and wealth of playable characters. The series has enjoyed broad appeal, selling approximately 12 million units as of 2024.

GamesEdit

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Main Games

|CitationClass=web }}</ref> The game was later ported to the Sega Saturn in 1997 and PlayStation in 1998.<ref>Template:Cite magazine</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It established the series' basic gameplay conventions by combining Street Fighter-style combat with tag team features.<ref name=CompleteWorks>Template:Cite book</ref> X-Men vs. Street Fighter also borrowed gameplay concepts from Capcom's previous Marvel Comics-licensed fighting games, X-Men: Children of the Atom and Marvel Super Heroes.<ref name=EuroG>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

  • Marvel Super Heroes vs. Street Fighter was released in arcades in 1997.<ref name=SFHistory/> It was then ported to the Sega Saturn in 1998 and PlayStation in 1999.<ref name=GSpotSAT>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game expanded the playable roster to the larger Marvel Universe, introducing characters such as Captain America, Hulk, and Spider-Man.<ref name=CompleteWorks/> It was also responsible for introducing character assist moves to the franchise, a gameplay element which would influence future Marvel vs. Capcom installments.<ref name=EuroG/>

|CitationClass=web }}</ref> Rather than strictly using Street Fighter characters, the game included characters from other Capcom video game franchises, such as Mega Man, Morrigan, and Strider Hiryu.<ref name=CompleteWorks/> It removed the character assist feature used in Marvel Super Heroes vs. Street Fighter and implemented its own system, which randomly allocated guest characters to each player.<ref name=History>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref><ref name=Anoop>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game received ports to the PlayStation 2 and Xbox in 2002.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It was then re-released for the Xbox 360 and PlayStation 3 through the Xbox Live Arcade and PlayStation Network, respectively, in 2009.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Lastly, a version for iOS devices was released in 2012.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Featuring a large playable roster, Marvel vs. Capcom 2 reused the assist features from Marvel Super Heroes vs. Street Fighter and changed the series' two-on-two battle system to three-on-three fights.<ref name=Chiappini>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref> The series' traditional sprites transitioned into 3D character models while retaining the 2D-style combat.<ref name=CompleteWorks/> The game includes various gameplay features designed to make it more accessible to newer players, such as the additions of a comeback mechanic and a simplified control scheme.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

|CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game was also released for the PlayStation 4 via the PlayStation Network in 2016; releases for the Xbox One via the Xbox Live Arcade and Microsoft Windows via Steam followed in 2017.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It features new characters, stages, modes, and other enhancements to improve game balance and online functionality.<ref name=Ultimate>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

  • Marvel vs. Capcom: Infinite was released in 2017 for PlayStation 4, Xbox One, and Microsoft Windows.<ref name=Infinite1>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref><ref name=Infinite2>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It features two-on-two battles, similar to earlier Marvel vs. Capcom games, and removes traditional assist moves in favor of its own dual-character combo system.<ref name=Infinite2/><ref name=MvCI>Template:Cite magazine</ref> The game also implements a gameplay mechanic involving the Infinity Stones, which grants players unique abilities and upgrades depending on the stone selected.<ref name=MvCI/> It is the first game to feature a cinematic story mode.

Compilations
  • Marvel vs. Capcom Origins, a compilation game which includes Marvel Super Heroes and Marvel vs. Capcom: Clash of Super Heroes, was released for the PlayStation 3 and Xbox 360 through the PlayStation Network and Xbox Live Arcade, respectively, in 2012.<ref name=Origins>{{#invoke:citation/CS1|citation

|CitationClass=web }}</ref> It features high-definition visuals, online multiplayer, dynamic challenges, and unlockables.<ref name=Origins/>

  • Marvel vs. Capcom Fighting Collection: Arcade Classics is a compilation comprising all seven Capcom-developed Marvel games originally released for arcades: The Punisher, X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes, and Marvel vs. Capcom 2: New Age of Heroes.<ref name=FCAC>Template:Cite magazine</ref> It was released in 2024 for Nintendo Switch, PlayStation 4, and Microsoft Windows and in 2025 for Xbox One.<ref name=FCAC/>

Related mediaEdit

In 2011, a series of Minimates based on the playable characters from Marvel vs. Capcom 3: Fate of Two Worlds were released by Art Asylum.<ref>Template:Cite magazine</ref>

Udon Entertainment published Marvel vs. Capcom: Official Complete Works art book consisting of promotional artwork, sketches and bonus material from the video game collaborations between Marvel and Capcom, beginning with the 1993 arcade game The Punisher to Ultimate Marvel vs. Capcom 3.<ref name="DigitalSpy">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="Crunchyroll">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It contains contributions from a variety of artists and illustrators, including Akiman, Bengus, Shinkiro, Joe Madureira, Adi Granov, Joe Ng, Long Vo, Chamba, Adam Warren and Takeshi Miyazawa.<ref name="DigitalSpy" /> Official Complete Works made its international debut at San Diego Comic-Con on July 11, 2012, in an exclusive hardcover edition.<ref name="DigitalSpy" /><ref name="Crunchyroll" /> The hardcover also featured a wrap-around cover designed by Udon Entertainment and Capcom artist Alvin Lee, and digitally-painted by Udon's Genzoman.<ref name="Crunchyroll" /> A standard-format softcover was released in November 2012 by Diamond Comics.<ref name="Crunchyroll" />

Within the Marvel Comics multiverse, the Marvel vs. Capcom universe is designated as Earth-30847. The series' iteration of Spider-Man appears in the crossover event Spider-Verse (2014–15), where he is defeated by Morlun as he hunts Spider-Totems across the multiverse.<ref>Template:Cite magazine</ref>

GameplayEdit

The basic gameplay of the Marvel vs. Capcom series was originally derived from X-Men: Children of the Atom and Marvel Super Heroes.<ref name=EuroG/> Players compete in battle using characters with unique moves and special attacks.<ref name=Manual>Template:Cite book</ref> Using a combination of joystick movements and button presses, players must execute various moves to damage their opponent and deplete their life gauge, or alternatively, have the most cumulative health when the timer runs out.<ref name=Manual/><ref name=Manual2>Template:Cite book</ref> However, unlike the two aforementioned games, which focus on single combat, the Marvel vs. Capcom series revolve around tag team-based combat.<ref name=EuroG/> Instead of choosing a single character, players select multiple characters to form teams of two or three.<ref name=EuroG/> Each character on the team is given their own life gauge.<ref name=GIReviewSAT>Template:Cite magazine</ref><ref name=SSM>Template:Cite magazine</ref> Players control one character at a time, while the others await off-screen.<ref name=Manual/> Players are also free to swap between their characters at any point during the match.<ref name=GameSpotReview>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> As characters take damage, portions of their life gauge will turn red, known as "red health", which represents the amount of health that a character can recover if the player tags them out.<ref name=Hardcore>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The off-screen, dormant characters will slowly replenish their red health, allowing players to cycle through their team members and prolong their ability to fight.<ref name=Hardcore/> Furthermore, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill.<ref name=Beginner>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> By expending meter from their Hyper Combo Gauge, players can perform "Hyper Combos" – powerful, cinematic attacks that deal heavy damage to the opponent – in addition to several other special techniques.<ref name=Manual/><ref name=Beginner/> If one character loses all of their health, they are knocked out and the next available fighter will automatically come into play.<ref name=SSM/>

Each successive Marvel vs. Capcom installment has added, removed, or altered gameplay elements over the course of the series' history.<ref name=EuroG/> X-Men vs. Street Fighter added two-on-two tag team features.<ref name=History/> Marvel Super Heroes vs. Street Fighter introduced the concept of the "assist" by allowing the player to summon their off-screen partner to perform a special move without switching characters.<ref name=History/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> This feature was replaced in Marvel vs. Capcom: Clash of Super Heroes, which instead randomly allocated an unplayable guest character with a preset assist move before each match; in addition, assists were limited to only a few uses per round.<ref name=History/> The assist features from Marvel Super Heroes vs. Street Fighter were re-incorporated into the following sequel, Marvel vs. Capcom 2: New Age of Heroes, once again granting players the ability to call in their off-screen characters at any time during the match without constraint.<ref name=MvC2>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Marvel vs. Capcom 2 also increased the number of characters per team by one, providing a three-on-three battle format.<ref name=MvC2/> Marvel vs. Capcom 3: Fate of Two Worlds introduced "X-Factor", a comeback mechanic which offers increased damage, speed, and red health regeneration for a limited time upon activation.<ref name=Beginner/> Marvel vs. Capcom: Infinite reverts to two-on-two partner battles and removes traditional character assists, in favour of a free-form tag system where the second character switches in at any point, irrespective of whether the player is mid-combo or in air.<ref name=MvCI/> Infinite also implements the Infinity Stones as a gameplay mechanic, where each of the six stones grants unique abilities and enhancements to the player.<ref name=MvCI/>

Another gameplay element that helps to distinguish the Marvel vs. Capcom series from other fighting game franchises is its emphasis on aerial combat.<ref>Template:Cite magazine</ref><ref name=GameFan>Template:Cite magazine</ref> Every character in the Marvel vs. Capcom series is given a "Launcher" move, which sends the opponent flying up into the air.<ref name=GameFan/> The player can then choose to follow up immediately by using a "Super Jump", which allows a character to jump much higher than normal, in order to continue their combo; these airborne combos are called "Air Combos" or "Aerial Raves".<ref name=EuroG/><ref name=Manual2/> Marvel vs. Capcom 3 introduced a gameplay feature known as the "Team Aerial Combo" or "Aerial Exchange", giving players the opportunity to extend their Air Combos further by quickly tagging in their other characters while mid-air.<ref name=Beginner/>

As Capcom's design philosophy for the series has changed to appeal to a wider audience, the control scheme has been repeatedly modified to accommodate people less familiar with the fighting game genre.<ref name=MvCI/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The first three installments utilized the same layout of six attack buttons, separated as three pairs of light, medium, and hard punches and kicks.<ref name=MvCI/><ref name=Manual/> In Marvel vs. Capcom 2, in order to make the game more accessible, the layout was tweaked to four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two dedicated assist buttons.<ref name=Chiappini/><ref name=Simplify>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The control scheme was further simplified with the release of Marvel vs. Capcom 3, which included three attack buttons designated to undefined light, medium, and hard attacks, two assist buttons, and an "exchange button" used to perform Launchers and switch between characters during Air Combos.<ref name=Simplify/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In addition, Marvel vs. Capcom 3 included two different control scheme options: Normal Mode and Simple Mode.<ref name=Simple>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Simple Mode, designed for casual players, allows players to perform special moves and Hyper Combos with single button presses at the expense of limiting a character's available moveset.<ref name=Simplify/><ref name=Simple/> Though Marvel vs. Capcom: Infinite returned to a control scheme similar to Marvel vs. Capcom 2 ― with four attack buttons, one dedicated button for character tagging, and another for activating Infinity Stone abilities ― it introduced a new "auto-combo" system to improve accessibility that allows players to repeatedly mash the light punch input to automatically execute ground and air combos without any damage penalty.<ref name=MvCI/><ref name=50Details>Template:Cite magazine</ref>

CharactersEdit

Marvel vs. Capcom has featured over 100 playable fighters, primarily drawn from comic book series published by Marvel Comics and video games franchises developed and produced by Capcom. The games have introduced a few original characters, which include Norimaro from Marvel Super Heroes vs. Street Fighter, and Amingo, Ruby Heart, and SonSon from Marvel vs. Capcom 2: New Age of Heroes.<ref name=History/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In addition to the playable cast, other characters from the Marvel and Capcom universes make appearances in the games in varying capacities. Both Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom: Clash of Super Heroes include secret characters which can be played by inputting specific sequences of joystick movements on the character select screen.<ref name=KLOV>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name=KLOV2>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> These secret characters consist of palette swaps of existing fighters with different moveset properties.<ref name=KLOV/><ref name=KLOV2/> Clash of Super Heroes also has unplayable summon characters as part of its "Guest Character/Special Partner" assist system.<ref name=GameSpotReview/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Many Marvel vs. Capcom installments also allow players to fight as the games' boss characters in special game modes, with the exception of Abyss from Marvel vs. Capcom 2.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Characters that have not been playable frequently make cameo appearances in the games' cutscenes and stage backgrounds.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Lastly, numerous non-playable Marvel and Capcom characters are featured as "Ability Cards" in the Heroes and Heralds game mode in Ultimate Marvel vs. Capcom 3.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Out of all the playable characters, Ryu and Chun-Li are the only ones to have appeared in every game released thus far.

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NotesEdit

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HistoryEdit

Capcom's partnership with Marvel began in 1993 with the release of The Punisher, an arcade beat 'em up based on the comic book series of the same name.<ref name="CompleteWorks" /> Capcom then created their first Marvel-licensed fighting game, X-Men: Children of the Atom, in 1994.<ref name="CompleteWorks" /> Marvel Super Heroes soon followed in 1995.<ref name="CompleteWorks" /> Many of the gameplay mechanics used in the Marvel vs. Capcom series were first developed and refined in these two fighting games, serving as precursors to the series.<ref name="Killian">Template:Cite videoTemplate:Cbignore</ref> In 2011, then-current Capcom USA Strategic Marketing Director of Online and Community Seth Killian stated that many fighting game aficionados, including himself, consider them to have laid the foundation for the series.<ref name="Killian" />

The idea for implementing tag teams was allegedly inspired by an easter egg from Capcom's own 1995 fighting game Street Fighter Alpha: Warriors' Dreams.<ref name=ScreenRant>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In a secret "Dramatic Battle" mode, two players, controlling Ryu and Ken, were able to fight against an AI-controlled M. Bison at the same time.<ref name=ScreenRant/> The easter egg itself had drawn inspiration from the final battle sequence of Street Fighter II: The Animated Movie, which featured a similar fight scene.<ref name=ScreenRant/> Recognizing the uniqueness of a team-up concept, Capcom began to work on their next project.<ref name=ScreenRant/> After their earlier licensing ventures with Children of the Atom and Marvel Super Heroes, the company decided to combine Marvel's X-Men franchise, their own Street Fighter franchise, and their team-up concept, leading to the creation of X-Men vs. Street Fighter.<ref name=ScreenRant/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game debuted in Japanese arcades in 1996, establishing the series' fast-paced, tag team-based gameplay style.<ref name=History/>

Marvel Super Heroes vs. Street Fighter was then released in 1997, which replaced most of the X-Men cast with other heroes from the Marvel Universe and introduced the character assist mechanic.<ref name=EuroG/> Marvel vs. Capcom: Clash of Super Heroes later followed in 1998, exchanging the majority of the Street Fighter cast with characters from other Capcom video games series, such as Mega Man and Darkstalkers.<ref name=EuroG/><ref name=History/> In 1999, Capcom announced the development of yet another sequel, called Marvel vs. Capcom 2: New Age of Heroes.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Marvel vs. Capcom 2 heavily re-used assets from previous Capcom-developed games, including Street Fighter Alpha, Darkstalkers, and the earlier Marvel vs. Capcom titles, resulting in a large roster of 56 playable characters.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Shortly after the release of the PlayStation 2 and Xbox ports for Marvel vs. Capcom 2, Capcom lost the use of the Marvel license, putting the series on an indefinite hiatus.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> However, with the resurgence of 2D fighting games in 2008, owing to the success of Street Fighter IV, Marvel requested Capcom to collaborate with them once again.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Capcom would announce the development of the next installment in the Marvel vs. Capcom series, Marvel vs. Capcom 3: Fate of Two Worlds, in 2010.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game was eventually released in 2011.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> An updated version of Marvel vs. Capcom 3, titled Ultimate Marvel vs. Capcom 3, was released later in the same year.<ref name=Ultimate/> The high-definition compilation game Marvel vs. Capcom Origins was then released in 2012.<ref name=Origins/>

Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew Capcom's license with the Marvel characters, instead opting to put them in its own self-published Disney Infinity series.<ref name=ComicsBeat>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name=Karmali>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> As a result, Capcom had to pull both Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2 off their online platforms in 2013.<ref name=ComicsBeat/><ref name=Karmali/> However, in 2016, Disney announced its decision to cancel the Disney Infinity series, discontinue self-publishing efforts, and switch to a licensing-only model, allowing them to license their characters to third-party game developers, including Capcom.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Marvel vs. Capcom: Infinite was revealed in 2016, and then released in 2017.<ref name=Infinite1/><ref name=Infinite2/>

In June 2024, Capcom announced Marvel vs. Capcom Fighting Collection: Arcade Classics for Nintendo Switch, PlayStation 4 and Windows.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The compilation features the seven Marvel titles developed and published by Capcom for arcades from The Punisher through Marvel vs. Capcom 2: New Age of Heroes.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It notably marks the series' debut on Nintendo platforms, the first time the classic entries have been made available on PC, as well as the first general re-releases for Marvel Super Heroes, Clash of Super Heroes and New Age of Heroes since the original Origins compilation and the remaster of Marvel vs. Capcom 2 were digitally delisted from seventh generation console storefronts.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

ReceptionEdit

Template:VG Series Reviews The Marvel vs. Capcom series has received reviews ranging from average to positive from critics. According to Capcom President and COO Haruhiro Tsujimoto, the games have enjoyed broad appeal, especially in markets outside of Japan.<ref name=PressRelease>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Template:As of, Template:Nowrap units of the series have been sold.<ref>CAPCOM | Game Series Sales</ref>

The series' first three titles, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, and Marvel vs. Capcom: Clash of Super Heroes, received praise for their frantic gameplay style, visual flair, playable character rosters, and the quality of their sprite animations.<ref name=GSpotSAT/><ref name=GIReviewSAT/><ref name=GIReview>Template:Cite magazine</ref> The games' Dreamcast and Sega Saturn ports were also lauded for their technical performance, matching the capabilities of the arcade versions.<ref name=GSpotSAT/><ref name=GIReviewSAT/><ref name=GIReview/> Conversely, the PlayStation ports were criticized for their removal of tag team battles and noticeable decline in frame rate and animation quality – changes which stemmed from the console's RAM limitations.<ref name=GameSpotReview/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

Marvel vs. Capcom 2: New Age of Heroes received similar praise, with particular attention given towards the large cast and the addition of three-on-three combat.<ref name=Anoop/><ref name=Gerstmann>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The Dreamcast, PlayStation 2, and Xbox versions were criticized for their lack of online multiplayer support outside Japan.<ref name=Gerstmann/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> These concerns were addressed with the release of the PlayStation 3 and Xbox 360 ports, which reviewers commended for their smooth online experience.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> A common source of complaints was the game's jazz-inspired soundtrack, which critics deemed as out of place.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

In addition to its character variety and visual presentation, Marvel vs. Capcom 3: Fate of Two Worlds garnered praise for simplifying the series' combat mechanics and control scheme, thus making it more accessible for newcomers.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name=George>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Ultimate Marvel vs. Capcom was applauded for its additions to the character roster, gameplay tweaks, and improved online functionality.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Both games, however, were criticized for their lack of game modes and single-player content.<ref name=George/><ref>Template:Cite magazine</ref> Marvel vs. Capcom Origins was praised for preserving the original arcade releases' integrity and its addition of online multiplayer, dynamic challenges, and unlockable content; however, in remaining faithful to the arcade versions, some reviewers criticized the games for their outdated gameplay and unbalanced fighters.<ref>Template:Cite magazine</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Marvel vs. Capcom: Infinite received mixed to positive reviews, with critics praising its implementation of new gameplay mechanics, such as the "Active Switch" combo system and the addition of the six Infinity Stones.<ref>Template:Cite magazine</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> On the other hand, the game was criticized for its presentation, particularly its art direction, and its character roster.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

In 2012, Complex ranked Marvel vs. Capcom at number 37 on the list of the best video game franchises, commenting that "a frenetic pace and over the top effects work together to make this franchise stand the test of time".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

NotesEdit

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ReferencesEdit

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External linksEdit

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