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Principle of good enough

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Template:Short description Template:More footnotes The principle of good enough or "good enough" principle is a rule in software and systems design. It indicates that consumers will use products that are good enough for their requirements, despite the availability of more advanced technology.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>

See alsoEdit

Template:Div col

  • 80:20 rule
  • Heuristic
  • KISS principle
  • Minimalism (computing)
  • Perfect is the enemy of good
  • Proof of concept
  • Rule of thumb
  • Satisficing
  • Worse is Better
  • You aren't gonna need it

Template:Div col end

ReferencesEdit

Template:Reflist

  • Software Craftsmanship: The New Imperative
  • Creating a Software Engineering Culture
  • Fundamental Concepts for the Software Quality Engineer, Volume 2
  • Software Creativity 2.0
  • Software War Stories: Case Studies in Software Management

External linksEdit

  • "The New Mantra of Tech: It's Good Enough" (Gizmodo by Mark Wilson April 27, 2009)


Template:Design-stub Template:Soft-eng-stub

Retrieved from "https://zalansite.site/mediawiki/index.php?title=Principle_of_good_enough&oldid=709237"
Last edited on 4 February 2025, at 01:14
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