Raiden (video game)
Template:Short description Template:Use dmy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =
| above = Raiden
| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Raiden arcadeflyer.png}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}
| caption = {{#if:Raiden arcadeflyer.png|Japanese arcade flyer|Japanese arcade flyer}}
| label2 = Developer(s) | data2 = Template:Collapsible list
| label3 = Publisher(s) | data3 = Template:Collapsible list
| label4 = Director(s) | data4 = Template:If first display both
| label5 = Producer(s) | data5 = Hitoshi Hamada
| label6 = Designer(s) | data6 = Tetsuya Kawaguchi
| label7 = Programmer(s)
| data7 = K. Kondo
S. Mori
| label8 = Artist(s)
| data8 = H. Matsuo
Toshinobu Komazawa
T. Matsuzawa
| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s) | data10 = Akira Sato
| label11 = Series | data11 = Raiden
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Template:Collapsible list
| label14 = Release | data14 = Template:Collapsible list
| label15 = Genre(s) | data15 = Vertically scrolling shooter
| label16 = Mode(s)
| data16 = Single-player, co-op
(not in all versions)
| label17 = Arcade system | data17 = Template:If first display both
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Template:Nihongo foot is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan.<ref name="ah">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
The game was conceived after Dynamite Duke, Seibu Kaihatsu's prior title, failed to sell as well as expected. During development, the game was designed as a vertically scrolling shooter due to the popularity of the genre at the time. Cheaper arcade hardware had to be used due to financial constraints caused by Dynamite Duke's poor sales.<ref name="RDhg101">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="TFDRDIII">{{#invoke:citation/CS1|citation |CitationClass=web }} (Translation by Shmuplations. Template:Webarchive).</ref>
Although Seibu doubted Raiden's success, it managed to sell 17,000 arcade units worldwide, helping to recuperate the company's investments through word-of-mouth. The title became a critical success, with its most lauded features being the graphics, music, gameplay and co-operative play.
Due to the success of Raiden, several sequels and related games were made. Raiden was ported to home computers and various home video game consoles in the early to mid 1990s. The game was released as part of several compilations and through download services such as PlayStation Network. The ports received mixed to positive reception.<ref name="EErd">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
GameplayEdit
Raiden is a vertically scrolling shoot 'em up game consisting of eight stages of increasing difficulty. In each stage, the player maneuvers the Fighting Thunder craft, engaging various enemies and avoiding their attacks. In cooperative play, both players can generate special projectiles that damage enemies by shooting the other player craft. After completing the eighth and final stage, the player returns to the first stage with the difficulty increased.
Collectible items include bombs, which cancel out enemy fire and deal damage over a wide area; weapon power-ups; and score-increasing medals. There are two bonus collectible items: the Miclus (a boss in Seibu Kaihatsu's 1985 title Wiz) and a fairy that releases power-up items when the player dies. When the player dies, the fighter's shrapnel become projectiles that damage enemies. If all lives are lost during a gameplay session, the game is over unless players insert more credits into the arcade machine to continue playing. Upon continuing, the player will start at the last checkpoint reached.
PlotEdit
The story of Raiden takes place in the year 2090, when a species of alien lifeforms known as the Crystals invaded Earth. The Crystals took control over most of Earth's military hardware to use in the invasion. In response, the world organization known as Vanquish Crystal Defense (VCD) develops the Fighting Thunder attack craft, a cutting-edge weapon based on Crystal technology. To survive against the invaders and fight back, VCD deploys Fighting Thunder as the only hope for humanity.
ProductionEdit
DevelopmentEdit
According to graphic designer and current MOSS CEO Toshinobu Komazawa, the creation of Dynamite Duke gave Seibu Kaihatsu the opportunity to begin developing Raiden, as the former did not sell as well as Seibu had hoped. In order to recoup the costs of developing Dynamite Duke, the decision was made to develop a shoot 'em up instead of a sequel to it.<ref name="TFDRDIII"/> Komazawa noted that the development of Raiden had a negative outlook, but an earnest beginning, since the shoot 'em up genre was "relatively inexpensive to produce" games for, as well as increasing in popularity at the time. Due to financial constraints, the company opted to use arcade hardware less powerful than those used in their previous titles. Seibu could only afford to develop a shoot 'em up with their development budget, with the project becoming a financial decision, as they had no other choice of game to make.<ref name="TFDRDIII"/> Seibu took production notes from the overseas market, borrowing ideas from popular titles such as Capcom's 1942, Xevious from Namco, and Twin Cobra by Toaplan.
The production of Raiden was led by Seibu Kaihatsu president Hitoshi Hamada, while Tetsuya Kawaguchi served as its designer and programmer K. Kondo and S. Mori were the other programmers.<ref name="ah"/><ref name="TFDRDIII"/> Komazawa, H. Matsuo, T. Matsuzawa and T. Wada were responsible for creating the in-game artwork.<ref name="ah"/><ref name="TFDRDIII"/> Y. Segawa was responsible for creating the arcade hardware.<ref name="ah"/> Near the end of development, Komazawa praised the programmers at Seibu for being able to produce a high-quality game on less powerful hardware.<ref name="TFDRDIII"/>
AudioEdit
The music for Raiden was composed by Akira Sato.<ref name="ah"/> A Raiden/Raiden II soundtrack was published by INH Co., Ltd. It includes soundtracks from Raiden (Arcade, PlayStation), Raiden Densetsu (FM Towns), Raiden II (Arcade, PlayStation) and Raiden DX (Arcade) as well as other extras.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Release and portsEdit
Raiden was first released in the arcades in April 1990 by Tecmo in Japan. It was distributed in North America by Fabtek, Taiwan by Liang HWA Electronics, South Korea by IBL Corporation, and Hong Kong by Wah Yan Electronics.<ref name="ah"/> The game was ported to various platforms, with each port featuring several changes and additions. In 2022, the arcade version will be included as part of the Sega Astro City Mini V, a vertically oriented variant of the Sega Astro City mini console.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The PC Engine conversion was developed by A.I Company and first published by Hudson Soft in Japan on 22 November 1991, and released a few months later on the North American TurboGrafx-16 by NEC Technologies. It is a mostly faithful port of the arcade original.<ref name="RDhg101"/><ref name="A.Ird">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The Atari Jaguar version was developed by Imagitec Design, then released in North America in November 1993.<ref name="AAjsJAGrd">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The North America, Europe and Japan releases were distributed by Atari Corporation and Mumin Corporation in 1994 respectively.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It features various presentation and gameplay changes from the original arcade version.<ref name="RDhg101"/>
The MS-DOS port was coded by Nigel 'Freddy' Conroy, Steve Cullen and Martin Randall, and spearheaded by Martin Hooley at Imagitec. It shares the same visual design as the Jaguar conversion with the addition of a full-screen display. Its differences from the Jaguar port include support only for FM sound. It was released only in North America in 1994.<ref name="RDhg101"/>
A handheld version was developed by BlueSky Software and launched for the Atari Lynx across North America and Europe in 1997 by Telegames, long after the Lynx's commercial lifespan had ended. It was only available through direct order and a few select retailers.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref>
Raiden Trad and Raiden DensetsuEdit
The FM Towns release was titled Raiden Densetsu ("Legend of Raiden") in Japan, while both the Mega Drive/Genesis and Super Nintendo Entertainment System ports were given the name Raiden Trad across all regions ("Trad" being an abbreviation of tradition, an alternative meaning of densetsu). Each version of Trad was developed and distributed by different developers and publishers.<ref name="RDhg101"/> A European release of the Mega Drive version was planned for release by UbiSoft as part of a multi-game licensing deal with Bignet, but was never officially released in the region.<ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref>
Super RaidenEdit
Super Raiden is a PC Engine Super CD-ROM² version of the TurboGrafx-16 HuCard port. Its main new feature is the use of Redbook CD Audio for an arranged soundtrack, along with additional stages exclusive to the CD version.<ref name="RDhg101"/> It was developed by A.I Company and released on 2 April 1992, in Japan by Hudson Soft.<ref name="A.Ird"/><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
The Raiden ProjectEdit
- See main article: The Raiden Project
Both the original Raiden and Raiden II were included as part of The Raiden Project compilation. The included games are based directly on the original arcade releases and offers several options not found in other ports.<ref name="RDhg101"/> The Project version of the first Raiden was re-released by HAMSTER Corporation as a stand-alone PlayStation title for their Arcade Hits series. It was later available as a digital download on the Japanese PlayStation Network store, playable on the PlayStation 3 and the PlayStation Portable.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Re-releasesEdit
Raiden was first adapted on mobile phones by Com2uS in 2004.<ref name="GSpotMPrd">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The original game was later included as part of the 2012 compilation Raiden Legacy by DotEmu for mobile devices, PCs and other platforms. Raiden Legacy also includes the three games in the Raiden Fighters sub-series. On July 1, 2021, the arcade version of the game got ported for modern consoles<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> as part of the Arcade Archives series.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Cancelled portsEdit
An Amiga version was announced in late 1993 to be under development by Imagitec Design. It was intended to be published by U.S. Gold, but according to a former Imagitec employee on an Amiga-dedicated internet forum, it was left unreleased due to the arrival of newer systems on the market.<ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref><ref>Template:Cite magazine</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Another version was made by Imagitec for the Atari Falcon, announced in 1994.<ref name="STM79RD">Template:Cite magazine</ref> Early playable builds of both versions have since been leaked online.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
ReceptionEdit
ArcadeEdit
The original arcade release of Raiden did not make as much money initially, with Komazawa attributing this to the game's underpowered hardware and lack of flashy visuals to draw players in.<ref name="TFDRDIII"/> A few months after its release, the game began to generate increased income, resulting in an increase in arcade establishments requesting orders of the hardware. Seibu Kaihatsu ended up selling around 17,000 units through steady sales for a year.<ref name="TFDRDIII"/>
In Japan, Game Machine listed the title on its 1 July 1990 issue as being the most-successful table arcade unit at the time, outperforming titles such as Trigon and Columns.<ref>Template:Cite magazine</ref> It went on to be Japan's sixth highest-grossing arcade game of 1990<ref>Template:Cite magazine alternate url</ref> and fifth highest-grossing arcade game of 1991.<ref>Template:Cite magazine alternate url</ref>
It was also an arcade hit for Fabtek in North America,<ref>Template:Cite magazine</ref> where it became a chart-topper.<ref>Template:Cite magazine</ref> During November and December 1990, weekly coin drop earnings averaged $194.25 per arcade unit.<ref>Template:Cite magazine</ref>
Raiden was included as one of the titles in the 2010 book 1001 Video Games You Must Play Before You Die.<ref name="1001vgympbyd">Template:Cite book</ref>
JaguarEdit
Electronic Gaming Monthly gave the Atari Jaguar version an average of 6 out of 10. The four reviewers agreed that it was virtually identical to the arcade version, but were divided about the quality of the game itself. Two of them described Raiden as "above average", and two described it as mediocre, saying that the ship moves too slow, enemy fire often blends in with the background, and the graphics are subpar given the Jaguar's capabilities.<ref name="EGMJAGrd"/> GamePro similarly criticized that the gameplay is outdated, the ship moves too slow, and that the graphics do not live up to the Jaguar's potential. They concluded that "a snoozer like Raiden just seems out of place on a powerful system like the Jaguar".<ref name="GProJAGrd"/> The Jaguar version has sold more than 22,000 copies since its release as of 1 April 1995, though it is unknown how many were sold in total during its lifetime.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
LegacyEdit
The success of Raiden resulted in several sequels and spin-offs across multiple platforms. Seibu Kaihatsu developed the Raiden games until they went bankrupt in 2005. Japanese developer MOSS, formed by Seibu Kaihatsu's development staff, purchased the rights to the series, with their first release being Raiden III in 2005. In 1994, the game's trademark was abandoned.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
NotesEdit
ReferencesEdit
External linksEdit
- Raiden at GameFAQs
- Raiden at Giant Bomb
- Raiden at Killer List of Videogames
- Raiden at MobyGames
- Raiden Trad at GameFAQs
- Raiden Trad at Giant Bomb