Template:Use mdy dates Template:Main other{{#invoke:infobox|infoboxTemplate | child = | subbox = | bodyclass = ib-video-game hproduct {{#ifeq:|yes|collapsible {{#if:|{{{state}}}|autocollapse}}}} | templatestyles = Infobox video game/styles.css | aboveclass = fn | italic title =

| above = Robotech: Crystal Dreams

| image = {{#invoke:InfoboxImage|InfoboxImage|image={{#invoke:WikidataIB |getValue|rank=best|P18 |name=image |qid= |suppressfields= |fetchwikidata=ALL |onlysourced=no |noicon=yes|Robotech-crystal-dreams-game-box.jpg}}|size=|sizedefault=frameless|upright=1|alt=|border=|suppressplaceholder=yes}}

| caption = {{#if:Robotech-crystal-dreams-game-box.jpg|Preliminary cover art|Preliminary cover art}}

| label2 = Developer(s) | data2 = GameTek

| label3 = Publisher(s) | data3 = N/A

| label4 = Director(s) | data4 = Template:If first display both

| label5 = Producer(s) | data5 = Template:If first display both

| label6 = Designer(s) | data6 = Doug Lanford, Lizard Harac

| label7 = Programmer(s) | data7 = Template:If first display both

| label8 = Artist(s) | data8 = Template:If first display both

| label9 = Writer(s) | data9 = Template:If first display both

| label10 = Composer(s) | data10 = Template:If first display both

| label11 = Series | data11 = Template:If first display both

| label12 = Engine | data12 =

| label13 = Platform(s) | data13 = Nintendo 64

| label14 = Release | data14 = Canceled

| label15 = Genre(s) | data15 = Flight simulator

| label16 = Mode(s) | data16 = Single player, multiplayer

| label17 = Arcade system | data17 = Template:If first display both

| data30 =

| below = Template:EditOnWikidata

}}Template:Main other{{#invoke:Check for unknown parameters|check|unknown=Template:Main other|ignoreblank=1|preview=Page using Template:Infobox video game with unknown parameter "_VALUE_"| alt | arcade system | artist | caption | border | child | collapsible | commons | composer | designer | developer | director | embedded | engine | fetchwikidata | genre | image | image_size | image_upright | italic title | modes | noicon | onlysourced | platform | platforms | producer | programmer | publisher | qid | refs | release | released | series | state | subbox | suppressfields | title | writer }}Template:Main other{{#if:Robotech-crystal-dreams-game-box.jpg|}} Robotech: Crystal Dreams is a canceled Robotech video game, developed by GameTek for the Nintendo 64.<ref>Template:Cite magazine</ref>

GameplayEdit

Crystal Dreams takes place between the first and second story arcs of the animated series. It follows the adventures of Kyle Bartley, a disgraced Robotech Defense Force veritech mecha pilot turned mercenary who fights to protect the Earth and the SDF-3 from new Zentraedi enemies. It is primarily a space fighter simulation game with some resource management elements. The protagonist works as a mercenary and obtains credits based on the type of missions completed. Between levels, the player returns to the base to interact with a variety of characters, buy upgrades, and modify his mecha. The player gets wartime reports of events through space, and can rush to the aid of those that need his help the most and receive more credits for it.<ref>Nintendo Power, volume 86, page 98.</ref> The mecha can be transformed into three different forms: "Fighter mode", "Guardian mode", and "Battloid mode".<ref name=GPro94/>

DevelopmentEdit

After purchasing the license for Robotech video games from Activision, GameTek pitched the game to Nintendo. Nintendo approved the project, and a team of ten was assembled to work on the game.<ref name=GPro94>Template:Cite magazine</ref> It was announced in May 1995 as a launch game for Nintendo 64 with the working title, Robotech Academy.Template:Citation needed By mid-1996, the name had changed to Robotech: Crystal Dreams.<ref name=GPro94/>

Nintendo provided support to GameTek in learning the Nintendo 64 hardware. According to art director Mimi Doggett, "They know we're just getting used to this new hardware, so they've been patiently supportive. They're not pushing us to get the game out - they'd rather we take our time to make sure that it's good."<ref name=GPro94/>

Originally planned for a December 1996 release, it was rescheduled to the second quarter of 1997.<ref>Template:Cite magazine</ref> Following further delays, the release was pushed back again, to December 1997.<ref>Template:Cite magazine</ref> GameTek filed for Chapter 11 bankruptcy in early December 1997, more than two years into development. The company stated that development of Robotech: Crystal Dreams would not be affected by the bankruptcy.<ref>Template:Cite magazine</ref> By the end of 1997, Ocean had acquired the rights to the game and said they intended to finish and release it.<ref>Template:Cite magazine</ref> However, it was canceled days after a working demo was shown at the 1998 E3 trade show. Antarctic Press produced a black and white promotional comic book that was handed out at E3. GameTek was liquidated in late 1998.

See alsoEdit

ReferencesEdit

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External linksEdit

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