Stunt Race FX
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| above = Stunt Race FX
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| caption = {{#if:StuntraceSNES boxart.jpg|North American box art|North American box art}}
| label2 = Developer(s)
| data2 = Nintendo EAD
Argonaut Software
| label3 = Publisher(s) | data3 = Nintendo
| label4 = Director(s) | data4 = Tatsuya Hishida<ref name="credits"/>
| label5 = Producer(s) | data5 = Shigeru Miyamoto<ref name="credits">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
| label6 = Designer(s) | data6 = Template:If first display both
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| label10 = Composer(s) | data10 = Shinobu Amayake<ref name="credits"/>
| label11 = Series | data11 = Template:If first display both
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Super Nintendo Entertainment System
| label14 = Release | data14 = Template:Vgrelease
| label15 = Genre(s) | data15 = Arcade racing
| label16 = Mode(s) | data16 = Single-player, multiplayer
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Stunt Race FX, known in Japan as Template:Nihongo, is a racing video game developed by Nintendo and Argonaut Software and published by Nintendo for the Super Nintendo Entertainment System. It is the second game to use the 3D-centric Super FX powered GSU-1.
Stunt Race FX was added to the Nintendo Classics service on September 5, 2019, its first re-release in more than two decades.
GameplayEdit
Stunt Race FX is a racing game with various anthropomorphic vehicles. The player can choose between three vehicles (F-Type is like a Formula One, Coupe is a coupé, and 4WD is a monster truck), a fourth unlockable (2WD), or a fifth in bonus games (Trailer which is a semi-trailer truck). The eyes as headlights was a late-in-development addition. Each vehicle has different capabilities of speed, body, and acceleration. According to the instruction booklets in English, the vehicles are male, but in the Japanese instruction manual and the Japanese television commercial, the Coupe is female and every other vehicle is male.
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking, and one for multiplayer racing.
During gameplay, vehicles can use various functions to their advantage; the speed can be boosted, L and R buttons make sharper turns, and vehicles are damaged by collisions.
The capabilities of the Super FX chip are demonstrated extensively. Each course is constructed of 3D polygons, complete with road bumps, overhead passes, and detailed billboard advertisements. The lack of speed is incorporated into gameplay by featuring cars that are heavier and clumsier than in conventional racing games.
DevelopmentEdit
In 1991, Nintendo and Argonaut Software began developing a custom 3D cartridge chip called the Super FX chip to enable create polygonal 3D graphics on the Super NES. The primary goal was what became Star Fox, but during the Super FX's development, Nintendo and Argonaut experimented with general 3D game development. The development of Stunt Race FX, which was tentatively titled as FX Trax back then,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> started when Giles Goddard and Colin Reed joined in and later became Nintendo employees.
Wataru Yamaguchi created the clay models of vehicles on the Japanese version's box art and the instruction booklet of all versions.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
3D polygonal graphics are the game's main highlight, and producer Shigeru Miyamoto had his designers emphasize realistic vehicle dynamics. For instance, the F-Type's center of gravity is set at the rear of its body. The direction, weight, and force applied by each tire to the road surface is unique, making it quicker and easier for the car's tail to drift when cornering compared to other vehicles. Miyamoto stated that the player could notice these more subtle details by mastering each vehicle.<ref>Template:Cite magazine</ref>
In early development, the 2WD vehicle was not a part of the car roster. In its place was a three-wheeled vehicle called the 3WD, bearing a color scheme very close to the 4WD's blue paint job.Template:Fact
MarketingEdit
Two television advertisements were made and aired: one for Japan and one for North America and Europe. The Japanese advertisement is a short Japanese animation showing the vehicles in action along with gameplay footage.<ref name="nintendotvcm 1994">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name ="zona wildtrax">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> It is narrated by Akira Kamiya. The advertisement for North America and Europe has a police officer talking to the viewers (as the driver) who he thinks infracted traffic laws while some gameplay footage is shown.<ref name="na srfx tvcm">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref><ref name="deutsch srfx tvcm">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Around the release of Stunt Race FX in the United States, Nintendo of America contracted with Kellogg's to give away a promotional, Hot Wheels brand, F-Type race car to people who mailed two proofs of purchase of Apple Jacks breakfast cereal.<ref name="applejacks srfx tvcm">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
ReceptionEdit
Stunt Race FXTemplate:'s sales had surpassed 1 million copies by 1998.<ref name=pczonesales>Template:Cite magazine</ref> In the United Kingdom, it was the top-selling SNES game in October 1994.<ref>Template:Cite magazine</ref>
Electronic Gaming Monthly commented that Stunt Race FX is a disappointment after the first Super FX game, Star Fox, because "the game feels awkward with the touchy steering and the feeling of speed just isn't there. Overall, there are better racing games on the market".<ref name="EGM61">Template:Cite magazine</ref> GamePro said the game is not realistic but it "still delivers a good time, especially if you're not old enough to drive".<ref name=mobyranks>MobyGames MobyRanks page for Stunt Race FX. MobyGames. Retrieved on June 27, 2008</ref> Game Zero scored it 94 out of 100, saying the controls are "out of this world!" and the "attention to detail is truly superior".<ref name=gamezero>GZ Reviews--Stunt Race FX. Game Zero Vol.2 Issue 5. Retrieved on January 20, 2009</ref> Edge gave it a 9 out of 10 rating, as "one of the best racing games currently available for any home system".<ref>Template:Cite book</ref> In the British television show Bad Influence!, a few reviewers combined their ratings into an overall score of 4 out of 5.<ref name=badinfluence>{{#invoke:citation/CS1|citation |CitationClass=web }}Template:Cbignore</ref> Nsider said the game was solid, but the timing of release was unfavorable. It said Nintendo has since discontinued the idea of franchising the series, and canceled a sequel on the Nintendo 64 called Buggie Boogie.<ref name="nsider">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> A review in Nintendo Power complemented the intuitive controls, high quality graphics and gameplay depth while suggesting players that the stunts are not the "daredevil stuff you might expect" and that afte crashing, player may find themselves disoriented.<ref>Template:Cite magazine</ref>
IGN ranked the game 86th in its Top 100 SNES games of All Time.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 2018, Complex rated it 90th on its "The Best Super Nintendo Games of All Time".<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> In 1995, Total! ranked it 21st on its list of Top 100 SNES Games. They praised the game's graphics saying it was significantly better than Star Fox writing: "It's very different from your run-of-the-mill race game and manages to offer a wide range of challenges."<ref>Template:Cite magazine</ref>
Zoey Handley of Destructoid said the game's contemporary reviews are mostly positive but biased by the simple standards of the time, and that as a child she considered it good only as a rental because its replay value is so short and the primitive graphics induce nausea. She said the Super FX empowers the Super NES to "[punch] above its generational weight class" but called this game one of the chip's lesser technology demonstrations. "It looks like the [game development] team had a lot of fun challenging themselves to see what they could squeeze out of the tech, but it's not necessarily that much fun to play. Yet, somehow, it has just enough personality to feel distinctly Super Nintendo."<ref name="tech demo">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>