Tekken Advance
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| above = Tekken Advance
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| caption = {{#if:Tekken advance.jpg|US box art|US box art}}
| label2 = Developer(s) | data2 = Eighting
| label3 = Publisher(s) | data3 = Template:Vgrelease
| label4 = Director(s) | data4 = Yasuhiro Noguchi
| label5 = Producer(s) | data5 = Yuichi Toyama
| label6 = Designer(s) | data6 = Yasuhiro Noguchi
| label7 = Programmer(s)
| data7 = Yasunari Watanabe
Katsuhiro Sugita
Kenji Shibayama
| label8 = Artist(s)
| data8 = Shinichi Ōnishi
Satoru Yoshimura
Shoji Mizumoto
| label9 = Writer(s) | data9 = Template:If first display both
| label10 = Composer(s)
| data10 = Hitoshi Sakimoto
Atsuhiro Motoyama
| label11 = Series | data11 = Tekken
| label12 = Engine | data12 = Template:If first display both
| label13 = Platform(s) | data13 = Game Boy Advance
| label14 = Release | data14 = Template:Vgrelease
| label15 = Genre(s) | data15 = Fighting
| label16 = Mode(s) | data16 = Single-player, multiplayer
| label17 = Arcade system | data17 = Template:If first display both
| data30 =
| below = Template:EditOnWikidata
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Template:Nihongo foot is a 2001 fighting game developed by Eighting and published by Namco for the Game Boy Advance. It uses sprites based on Tekken 3Template:'s 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament. It was the first Tekken game to be released on a Nintendo platform.
SynopsisEdit
It is non-canonical to the Tekken storyline, but follows the events of Tekken 3.
GameplayEdit
The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.
Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
CharactersEdit
The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forest Law
- GUN JACK
- Hwoarang
- Heihachi Mishima (unlockable)
- Paul Phoenix
- King
- Jin Kazama
ReceptionEdit
Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN,<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed."<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10.<ref name="gamerankings1" /> Nintendo Power gave the game a 3.5 out of 5.<ref name="gamerankings1" />
Tekken Advance was a runner-up for GameSpotTemplate:'s annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3.<ref name=bestworst2002>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>