Toshiro Tsuchida
Template:Short description Template:Nihongo (born 1964) is a Japanese game director and game producer who currently works for Japanese Social Game company GREE. He formerly worked for Square Enix Co., Ltd. (formerly Square Co., Ltd.). He is most notably credited for creating the Front Mission and Arc the Lad media franchises.<ref name="worldhistorica">Template:Cite book</ref>
BiographyEdit
Masaya and G-CraftEdit
Toshiro Tsuchida worked for Japanese development studios Masaya and G-Craft, the latter of which he founded in 1993 after leaving Masaya. During the development of Front Mission 2 and Front Mission Alternative, Square initiated talks with Tsuchida in an attempt to purchase G-Craft in 1997.<ref name="worldhistorica"/> As the buyout occurred during Front Mission 2's development, it became the last title with G-Craft credited as the developer.<ref>Template:Cite magazine</ref>
Square EnixEdit
Tsuchida was also the battle director for both Final Fantasy X and Final Fantasy XIII. As battle director of Final Fantasy X, he changed the recurring battle system in the series. Whereas Hiroyuki Ito had created the Active Time Battle system in Final Fantasy IV, Tsuchida would create the Conditional Turn-Based Battle system to make things more strategic. He kept Final Fantasy IV in mind when working on Final Fantasy X. Tsuchida was the head of Product Development Division-6 within Square Enix.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
He produced Final Fantasy Crystal Chronicles: My Life as a King, and stated that Square Enix was excited to be the first ones to bring a new game to Wiiware game platform.<ref name="kings">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref> The game concept was to take the role of the king, not the hero, and the Crystal Chronicles series has a large amount of character interactions.<ref name="kings"/> Game development began before the Wiiware tools were distributed.<ref name="kings"/> Developing Final Fantasy Crystal Chronicles: My Life as a King required a change from the typical way the Square Enix developed games, switching from starting with the graphics and to beginning with gameplay.<ref name="ffii">{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
He has recently worked on Final Fantasy XIII as the battle planning director in 2010. Toshiro left Square Enix Co., Ltd. on February 28, 2011.<ref name=parting>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
GREEEdit
He works in a department working with developers to create new video games.<ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
Return to SonyEdit
In 2016 he returned to work with Sony's ForwardWorks to develop a mobile Arc The Lad reboot <ref>{{#invoke:citation/CS1|citation |CitationClass=web }}</ref>
GamesEdit
MasayaEdit
Game | Released | System(s) | Credit(s) | Ref. | |
---|---|---|---|---|---|
Sol Bianca | 1990 | TurboGrafx-CD | Visual Programmer | ||
Ranma ½ | 1990 | TurboGrafx-CD | Producer | ||
Head Buster | 1991 | Game Gear | Producer | ||
Kaizou Choujin Schbibinman 2: Arata Naru Teki | 1991 | TurboGrafx-16 | Producer | ||
Kaizō Chōjin Shubibinman 3: Ikai no Princess | 1992 | TurboGrafx-CD | Producer | ||
Ranma ½: Chōnai Gekitō Hen | 1992 | Super Nintendo Entertainment System | Producer | ||
Advanced Busterhawk Gleylancer | 1992 | Sega Genesis | Producer | citation | CitationClass=web
}}</ref> |
Ranma ½: Datō, Ganso Musabetsu Kakutō-Ryū! | 1992 | TurboGrafx-CD | Producer | ||
Assault Suits Valken | 1992 | Super Nintendo Entertainment System | Producer | <ref name=early/> | |
Cho Aniki: Super Big Brothers | 1992 | TurboGrafx-CD | Producer | ||
Langrisser | 1993 | TurboGrafx-CD | Producer |
G-CraftEdit
Game | Released | System(s) | Credit(s) | Ref. | |
---|---|---|---|---|---|
Front Mission | 1995 | Super Nintendo Entertainment System | Producer, Scenario Writer | ||
Arc the Lad | 1995 | PlayStation | Producer | citation | CitationClass=web
}}</ref> |
Arc the Lad 2 | 1996 | PlayStation | Producer | <ref name=lad/> | |
Arc the Lad: Monster Game with Casino Game | 1997 | PlayStation | Producer | ||
Front Mission 2nd | 1997 | PlayStation | Director |
SquareEdit
Game | Released | System(s) | Credit(s) | Ref. | |
---|---|---|---|---|---|
Front Mission 3 | 1999 | PlayStation | Director | citation | CitationClass=web
}}</ref> |
Final Fantasy X | 2001 | PlayStation 2 | Battle Director | <ref name=parting/> | |
Final Fantasy XI | 2002 | PlayStation 2 | Boss Monster AI | citation | CitationClass=web
}}</ref> |
Square EnixEdit
Game | Released | System(s) | Credit(s) | Ref. | |
---|---|---|---|---|---|
Front Mission | 2003 | PlayStation | Director, U.S.N. Scenario Writer | citation | CitationClass=web
}}</ref> |
Front Mission 4 | 2003 | PlayStation 2 | Director, Producer | citation | CitationClass=web
}}</ref> |
Front Mission: Online | 2005 | PlayStation 2, PC | Director, Producer | ||
Front Mission 5: Scars of the War | 2005 | PlayStation 2 | Producer | ||
Final Fantasy Crystal Chronicles: My Life as a King | 2008 | WiiWare | Producer | <ref name="kings"/> | |
Front Mission 2089: Border of Madness | 2008 | Nintendo DS | Supervisor | citation | CitationClass=web
}}</ref> |
Final Fantasy XIII | 2010 | PlayStation 3, Xbox 360 | Battle Planning Director | <ref name=parting/> |
ReferencesEdit
External linksEdit
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- Toshiro Tsuchida profile at MobyGames