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Arcade video game
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{{Short description|Coin-operated entertainment machine genre}} {{Distinguish|Casino game}} {{Use dmy dates|date=August 2020}} [[File:Arcade-20071020-a.jpg|thumb|Two children playing an arcade [[Racing video-game|racing game]] in 2007]] {{Video Games}} An '''arcade video game''' is an [[arcade game]] that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are [[coin-operated]] or accept other means of payment, housed in an [[arcade cabinet]], and located in [[amusement arcade]]s alongside other kinds of [[arcade game]]s. Until the early 2000s, arcade video games were the largest<ref name="vgmarket"/> and most technologically advanced<ref name="VF3"/><ref name="thg"/> segment of the [[video game industry]]. Early prototypical entries ''[[Galaxy Game]]'' and ''[[Computer Space]]'' in 1971 established the principle operations for arcade games, and [[Atari, Inc.|Atari]]'s ''[[Pong]]'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a [[golden age of arcade video games]], the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''[[Space Invaders]]'', ''[[Pac-Man]]'', and ''[[Donkey Kong (arcade game)|Donkey Kong]]''. The arcade industry had a resurgence from the early 1990s to mid-2000s, including ''[[Street Fighter II]]'', ''[[Mortal Kombat (1992 video game)|Mortal Kombat]]'', and ''[[Dance Dance Revolution]]'', but ultimately declined in the [[Western world]] as competing [[home video game console]]s such as the [[Sony]] [[PlayStation]] and [[Microsoft]] [[Xbox]] increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea retain a strong arcade industry in the present day.<ref>{{Cite web|url=https://venturebeat.com/2016/12/06/even-in-decline-japans-arcades-are-critically-important-to-japanese-game-makers/|title=Why Japan's arcades are its game industry's cutting-edge labs|date=2016-12-06|website=VentureBeat|language=en-US|access-date=2019-05-16|archive-date=9 December 2016|archive-url=https://web.archive.org/web/20161209092438/https://venturebeat.com/2016/12/06/even-in-decline-japans-arcades-are-critically-important-to-japanese-game-makers/|url-status=live}}</ref>
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