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Boo (programming language)
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{{Short description|none}} {{More citations needed|date=July 2011}} {{Infobox programming language | name = Boo | logo = [[File:BooLogo.png]] | paradigm = [[Object-oriented analysis and design|Object oriented]] | year = {{Start date and age|2003}} | designer = Rodrigo B. De Oliveira | developer = Mason Wheeler | latest_release_version = 0.9.7 | latest_release_date = {{Start date and age|2013|03|25|df=y}} | typing = [[static typing|static]], [[strong typing|strong]], [[Type inference|inferred]], [[duck typing|duck]] | implementations = | dialects = | influenced_by = [[C Sharp (programming language)|C#]], [[Python (programming language)|Python]] | influenced = Genie, [[Vala (programming language)|Vala]] | programming_language = [[C Sharp (programming language)|C#]] | platform = [[Common Language Infrastructure]] ([[.NET Framework]] & [[Mono (software)|Mono]])/ | license = [[BSD licenses|BSD 3-Clause]]<ref>{{cite web |url=https://github.com/bamboo/boo/blob/master/license.txt |title=license.txt |access-date=August 5, 2015 |website=github.com}}</ref> | website = {{URL|https://github.com/boo-lang}} }} '''Boo''' is an [[Object oriented programming|object-oriented]], [[Type system#Static typing|statically typed]], [[general-purpose programming language]] that seeks to make use of the [[Common Language Infrastructure]]'s support for [[Unicode]], [[I18n|internationalization]], and web applications, while using a [[Python (programming language)|Python]]-inspired syntax<ref>{{cite web |url=http://boo.codehaus.org/BooManifesto.pdf |title=The boo Programming Language |author=Rodrigo Barreto de Oliveira |year=2005 |access-date=February 22, 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090206045607/http://boo.codehaus.org/BooManifesto.pdf |archive-date=February 6, 2009}}</ref> and a special focus on language and compiler extensibility. Some features of note include [[type inference]], [[generator (computer science)|generators]], [[multimethods]], optional [[duck typing]], [[Macro (computer science)|macros]], true [[Closure (computer science)|closures]], [[currying]], and [[first-class function]]s. Boo was one of the three scripting languages for the [[Unity (game engine)|Unity game engine]] ([[Unity Technologies]] employed De Oliveira, its designer), until official support was dropped in 2014 due to the small userbase.<ref>{{cite web |url=https://blogs.unity3d.com/2014/09/03/documentation-unity-scripting-languages-and-you/ |title=Documentation, Unity scripting languages and you |author=aleksandr |date=September 3, 2014 |website=Unity Blogs}}</ref> The Boo Compiler was removed from the engine in 2017.<ref>{{cite web |url=https://blogs.unity3d.com/2017/08/11/unityscripts-long-ride-off-into-the-sunset/ |title=UnityScript's long ride off into the sunset |author=Richard Fine |date=August 11, 2017 |website=Unity Blogs}}</ref> Boo has since been abandoned by De Oliveira, with development being taken over by Mason Wheeler.<ref>{{cite web |url=https://github.com/boo-lang/boo/issues/201 |title=State of Boo Β· Issue #201 Β· boo-lang/boo |date=October 2, 2019 |website=GitHub |access-date=January 19, 2023}}</ref> Boo is [[free software]] released under the [[BSD licenses|BSD 3-Clause license]]. It is compatible with the [[Microsoft]] [[.NET Framework|.NET]] and [[Mono (software)|Mono]] frameworks.
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