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CP System II
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{{Short description|1993 arcade system board}} {{Infobox information appliance | name = CP System II | logo = Logo CP System II.svg | image = | caption = | manufacturer = [[Capcom]] | type = [[Arcade system board]] | releasedate = {{Start date|1993|09|10}} | discontinued = {{End date|2003|12|22}} | input = 8-way [[joystick]], from 2 to 6 [[Button (control)|buttons]] | cpu = [[68000|Motorola 68000]] (@ 16 MHz) | display = [[Raster graphics|Raster]] (horizontal),<br />384Γ224 [[Display resolution|resolution]],<br />[[List of monochrome and RGB color formats#12-bit RGB|4096 colors]] on screen,<br />[[24-bit color|16,777,216-color]] [[List of color palettes|palette]]<ref name=system16/> | sound = Sound CPU: [[Zilog Z80|Z80]] (@ 8 MHz) <br/> [[QSound|Q-Sound]] (@ 4 MHz) | predecessor = [[CP System]] | successor = [[CP System III]] }} The {{nihongo|'''CP System II'''|CPγ·γΉγγ II|CP shisutemu 2}}, also known as '''Capcom Play System 2'''<ref>{{cite book |title=Piracy of Intellectual Property on Peer-to-peer Networks |date=September 26, 2002 |publisher=[[U.S. Government Printing Office]] |isbn=978-0-16-069280-2 |page=141 |url=https://books.google.com/books?id=PglmV7hxSbEC&pg=PA141}}</ref> or '''CPS-2''', is an [[arcade system board]] that was the successor to [[Capcom]]'s [[CP System]], [[CP System Dash]] and [[Capcom Power System Changer]] arcade hardware. It was first used in 1993 for ''[[Super Street Fighter II]]'' and was succeeded by the [[CP System III]] hardware in [[1996 in video gaming|1996]], of which the CPS-2 would outlive by over four years. New releases for the system were produced until the end of 2003, ending with ''[[Hyper Street Fighter II]]''. Technical support for the CPS-2 ended on February 28, 2019.<ref name="csend2" /> Like its predecessor, games can be exchanged without altering the core hardware. The CP System II uses separate [[daughterboard]]s enclosed in plastic cases to store both the games and the main board on, which are then put together so that the games can be played. Unlike its predecessor, however, games are [[Encryption|encrypted]], and must be decrypted via a decryption key stored on the main board's battery-backed memory to run them.
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