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Civilization III
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{{Short description|2001 turn-based strategy video game}} {{Infobox video game | title = Civilization III | image = Civilization III Coverart.png | caption = | developer = [[Firaxis Games]]<small> (Win)</small><br/>Westlake Interactive<small> (Mac)</small> | publisher = [[Atari Interactive|Infogrames Interactive]] <small>(Win)</small><br />[[MacSoft]] <small>(Mac)</small> | series = ''[[Civilization (series)|Civilization]]'' | director = | producer = Michael Gibson <br /> Jeffrey Kennedy | designer = [[Jeff Briggs]] <br /> [[Soren Johnson]] | writer = Paul Murphy | composer = [[Roger Briggs]]<br />Mark Cromer | engine = | released = '''Windows'''{{vgrelease|NA|October 30, 2001|EU|March 1, 2002<ref>{{cite web |url=http://www.uk.infogrames.com/index.php?print=1&pg=game_detail&productID=1 |title=Infogrames UK |website=www.uk.infogrames.com |access-date=22 February 2022 |archive-url=https://web.archive.org/web/20030628212529/http://www.uk.infogrames.com/index.php?print=1&pg=game_detail&productID=1 |archive-date=28 June 2003 |url-status=dead}}</ref>}}'''Mac OS'''{{vgrelease|NA|January 6, 2002}} | genre = [[Turn-based strategy]] | modes = [[Single-player]], [[multiplayer video game|multiplayer]] | platforms = [[Microsoft Windows]], [[Classic Mac OS|Mac OS]] }} '''''Sid Meier's Civilization III''''' is the third installment of the ''[[Civilization (series)|Sid Meier's Civilization]]'' [[turn-based strategy]] [[video game]] series. It was released in 2001, and followed by ''[[Civilization IV]]''. Unlike the original game, ''Civilization III'' was not designed by [[Sid Meier]], but by [[Jeff Briggs]], a [[game designer]], and [[Soren Johnson]], a [[game programmer]]. ''Civilization III'', like the other ''Civilization'' games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.
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