Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Client (computing)
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Piece of software accessing a server service}} [[File:Client-server-model.svg|thumb|200px|A [[computer network diagram]] of client computers communicating with a [[Server (computing)|server computer]] via the [[Internet]]|alt=]] '''<span lang="en" dir="ltr">Client</span>''' is a [[computer]] that gets information from another computer called [[Server (computing)|server]] in the context of [[client–server model]] of [[computer network]]s. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.<ref name=":0">{{cite book |last1=Course |first1=Microsoft Official Academic |title=Exam 70-643 Windows Server 2008 Applications Infrastructure Configuration |date=8 July 2008 |publisher=John Wiley & Sons |isbn=978-0-470-22513-4 |url=https://books.google.com/books?id=JDxxDwAAQBAJ&q=%22Client%22+computing+-wikipedia&pg=PA280 |language=en}}</ref> A client is a [[computer program|program]] that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer).<ref name=":2" /> For example, [[web browser]]s are clients that connect to [[web server]]s and retrieve [[web page]]s for display.<ref name=":2">{{Cite web |title=client/server |url=https://www.pcmag.com/encyclopedia/term/clientserver |access-date=8 November 2022 |website=PCMag Encyclopedia}}</ref> [[Email client]]s retrieve [[email]] from [[mail server]]s. [[Online chat]] uses a variety of clients, which vary on the chat protocol being used. [[Multiplayer video game]]s or [[online video game]]s may run as a client on each computer.<ref name=":2" /> The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a [[client–server model]], which is still used today. Clients and servers may be computer programs run on the same machine and connect via inter-process communication techniques. Combined with [[Internet socket]]s, programs may connect to a service operating on a possibly remote system through the [[Internet protocol suite]]. Servers wait for potential clients to initiate connections that they may accept. The term was first applied to [[Peripheral device|device]]s that were not capable of running their own stand-alone programs, but could interact with remote computers via a network. These [[computer terminal]]s were clients of the [[time-sharing]] [[mainframe computer]].
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)