Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Collision detection
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Short description|Term in computer science}} {{About|collision detection in computational geometry|collision detection in computer networks|Carrier-sense multiple access with collision detection}} {{redirect|Hitbox}} {{Multiple issues|{{Technical|section|date=March 2020}} {{Tone|section|{{subst:March 2020}}|date=August 2014}}}} '''Collision detection''' is the [[computational problem]] of detecting an [[Intersection (geometry)|intersection]] of two or more objects in virtual space. More precisely, it deals with the questions of ''if'', ''when'' and ''where'' two or more objects intersect. Collision detection is a classic problem of [[computational geometry]] with applications in [[computer graphics]], [[physical simulation]], [[video game]]s, [[robotics]] (including [[autonomous driving]]) and [[computational physics]]. Collision detection [[algorithm]]s can be divided into operating on 2D or 3D spatial objects.<ref>{{cite journal|url=https://hal.inria.fr/inria-00394479/document|title=Collision Detection for Deformable Objects|year=2005|doi=10.1111/j.1467-8659.2005.00829.x|last1=Teschner|first1=M.|last2=Kimmerle|first2=S.|last3=Heidelberger|first3=B.|last4=Zachmann|first4=G.|last5=Raghupathi|first5=L.|last6=Fuhrmann|first6=A.|last7=Cani|first7=M.-P.|last8=Faure|first8=F.|last9=Magnenat-Thalmann|first9=N.|last10=Strasser|first10=W.|last11=Volino|first11=P.|journal=Computer Graphics Forum|volume=24|pages=61β81|s2cid=1359430|citeseerx=10.1.1.58.2505}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)