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David Crane (programmer)
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{{short description|American video game designer and programmer}} {{Infobox person | name = David Crane | image = David Crane (10453626776) (cropped).jpg | caption = Crane in 2013 | birth_date = {{birth year and age|1954}} | birth_place = [[Nappanee, Indiana|Nappanee]], [[Indiana]], [[United States]] | nationality = American | alma_mater = [[DeVry University]] | occupation = Game designer<br>Game programmer | employer = [[Atari, Inc.]]<br>[[Activision]] | known_for = Co-founder of Skyworks Interactive and Audacity Games | notable_works = ''[[Pitfall!]]''<br>''[[Ghostbusters (1984 video game)|Ghostbusters]]''<br>''[[Little Computer People]]''<br>''[[A Boy and His Blob: Trouble on Blobolonia|A Boy and His Blob]]'' | spouse = | children = | signature = | parents = }} '''David Crane''' (born 1954) is an American [[Game design|video game designer]] and [[video game programmer|programmer]]. Crane grew up fascinated by technology and went to [[DeVry University|DeVry Institute of Technology]]. Following college, he went to [[Silicon Valley]] and got his first job at [[National Semiconductor]]. Through his friend [[Alan Miller (game designer)|Alan Miller]] he learned about potential video game design work at [[Atari, Inc.]] and began work there in 1977. After Crane and other programmers felt they were not being paid fairly at Atari, he left the company in 1979. Crane and Miller formed [[Activision]], the first company to independently publish games for the [[Atari 2600]]. The company grew to be massively successful, with Crane's game ''[[Pitfall!]]'' (1982) being one the biggest sellers for the company.{{sfn|Fleming|2007}} Crane continued to work for Activision making several games for the Atari 2600 and later the [[Commodore 64]]. After Activision hired [[Bruce Davis (video game industry)|Bruce Davis]] as the new CEO, Crane left Activison and later joined [[Garry Kitchen]] at [[Absolute Entertainment]]. At Absolute, Crane began working on several games for the Atari 2600, [[Nintendo Entertainment System]] and [[Super Nintendo Entertainment System]]. After Absolute closed in 1995, Crane formed Skyworks Technologies, who made browser games in the mid-1990s and was among the first developers of a type of game later known as [[advergames]]. While at Skyworks, Crane designed two of the companies biggest App store sellers with ''Arcade Bowling'' and ''[[Arcade Hoops Basketball]]''. In the 2010s, Crane developed games for AppStar for iPhone and iPad and by the end of the decade created Audacity Games, a company that developed games for older consoles such as the Atari 2600.
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