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Descent II
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{{Short description|1996 video game}} {{About|the video game|the unrelated film|The Descent Part 2}} {{good article}} {{Use mdy dates|date=April 2021}} {{Infobox video game | title = Descent II | image = Descent II cover art.png | developer = [[Parallax Software]]<br />[[Interplay Productions]] (Mac OS)<br />R-Comp Interactive (Risc OS) | publisher = [[Interplay Productions]]<br />Mac Play (Mac OS)<br />R-Comp Interactive (Risc OS) | series = | director = {{ubl|Mike Kulas|Matt Toschlog}} | producer = Rusty Buchert{{Sfn|Manual|1996|pp=68β69}} | designer = {{ubl|Jasen Whiteside|Mark Dinse|Che-Yuan Wang}} | programmer = {{ubl|Matt Toschlog|Mike Kulas|John Slagel|Jason Leighton|Che-Yuan Wang}} | artist = {{ubl|Adam Pletcher|Jasen Whiteside|Doug Brooks}} | writer = Ryan Garcia | composer = {{ubl|Dan Wentz|Brian Luzietti|Larry Peacock|Leslie Spitzer|Jim Torres|Tim Wiles}} | released = '''MS-DOS'''<br />{{vgrelease|NA|March 13, 1996|EU|March 29, 1996}}'''Mac OS'''<br />{{vgrelease|NA|August 1996}}'''PlayStation'''<br />{{vgrelease|NA|May 15, 1997|EU|Mid-1997}}'''RISC OS'''<br />{{vgrelease|WW|May 19, 2001}} | genre = [[First-person shooter]], [[shoot 'em up]] | modes = [[Single-player]], [[multiplayer]] | platforms = {{ubl|[[DOS]]|[[Mac OS]]|[[PlayStation (console)|PlayStation]]|[[RISC OS]]|[[Microsoft Windows|Windows]]}} }} '''''Descent II''''' is a 1996 [[first-person shooter]] game developed by [[Parallax Software]] and first published for [[DOS]] by [[Interplay Productions]]. A version for the [[PlayStation (console)|PlayStation]] was released under the title '''''Descent Maximum'''''. It is the second installment in the ''Descent'' video game series and the sequel to ''[[Descent (video game)|Descent]]''. The player controls a spaceship from the pilot's perspective and must navigate extrasolar underground mines to locate and destroy their reactors and escape being caught in their self-destructions, while engaging and surviving infected robots, which will attempt to destroy the ship. Unlike other first-person shooters, its [[six degrees of freedom|six-degrees-of-freedom]] scheme allows the player to move and rotate in any three-dimensional space and direction. ''Descent II'' started as a project intended to expand the original using a [[compact disc]]'s storage, and later became a standalone product. The game received very positive reviews from video game critics, who widely lauded the multiplayer mode and the inclusion of the Guide-Bot, a scouting robot that guides the player to their objectives. The PlayStation version's reception was rather mixed, with critics often disagreeing in their evaluations of its [[frame rate]]. A sequel, ''[[Descent 3]]'', was released in 1999.
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