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{{Short description|Japanese media franchise}} {{Pp|small=yes}} {{Infobox media franchise | image = Digimon_Logo.svg | caption = English version logo for ''Digimon'' | title = ''Digimon'' | creator = Akiyoshi Hongo<ref name="dgart"/><ref name="dgpnd"/><br>WiZ<ref name="dgart"/><ref name="dgpnd"/> | owner = {{Plainlist| * [[Toei Animation]] * [[Bandai]] }} | origin = [[Digital Monster]] (1997) | years = 1997–present | films = [[#Films|See below]] | tv = [[#Television series|See below]] | plays = | musicals = | games = [[#Card game|See below]] | rpgs = | vgs = [[#Video games|See below]] | books = | novels = | comics = [[#Manga|See below]] | magazines = | strips = | radio = | soundtracks = | music = | toys = D-Arts<br>S.H. Figuarts }} {{Nihongo|'''''Digimon'''''|デジモン|Dejimon|branded as '''''Digimon: Digital Monsters'''''|lead=yes}}, short for "Digital Monsters" ({{Nihongo2|デジタルモンスター}} ''Dejitaru Monsutā''), is a Japanese [[media franchise]], which encompasses [[virtual pet]] toys, [[anime]], [[manga]], [[video game]]s, films, and a [[trading card game]]. The franchise focuses on the eponymous creatures who inhabit a digital world, a [[Parallel universes in fiction|parallel universe]] which originated from Earth's various communication networks. The franchise was created in 1997 as [[Digital Monster]], a series of digital pets, and it was intended as the masculine counterpart to [[Tamagotchi]]. The creatures were designed to look cute and iconic on the devices' small screens. Later developments had them created with a harder-edged style, which was influenced by American [[comics]]. The franchise gained momentum with an early video game, ''[[Digimon World]]'', originally released in Japan in January 1999. Several anime series and films have been released; [[List of Digimon video games|the video game series]] has expanded into various genres, such as [[role-playing video game|role-playing]], [[racing game|racing]], [[fighting game|fighting]], and [[massively multiplayer online role-playing game|MMORPGs]]. The franchise generated over $500 million in sales by 2000.<ref>{{cite web|first= Nicole|last=Swengley|url=https://www.newspapers.com/article/evening-standard/148232386/|archiveurl=https://web.archive.org/web/20240528093404/https://www.newspapers.com/article/evening-standard/148232386/|title=Bewore:here comes the new toy craze|newspaper=[[Evening Standard]]|archivedate=May 28, 2024|date=August 21, 2000|accessdate=July 1, 2024|via=[[Newspapers.com]]}}</ref>
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