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DirectDraw
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{{Short description|Old API of Microsoft's DirectX API}} {{more citations needed|date=January 2009}} '''DirectDraw''' (ddraw.dll) is an API that used to be a part of [[Microsoft]]'s [[DirectX]] [[application programming interface|API]]. DirectDraw is used to accelerate [[Rendering (computer graphics)|rendering]] of 2D [[Computer graphics|graphics]] in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications. DirectDraw uses [[hardware acceleration]] if it is available on the client's [[computer]]. DirectDraw allows direct access to [[video memory]], [[hardware overlay]]s, hardware [[bit blit|blitters]], and [[Double buffering|page flipping]]. Its [[video memory]] manager can manipulate video memory with ease, taking full advantage of the [[bit blit|blitting]] and color decompression capabilities of different types of [[video card|display adapters]]. Because DirectDraw is a [[2D computer graphics|2D]] API, it contains commands for 2D rendering and although it does not support [[3D computer graphics|3D]] hardware acceleration, versions through to 7.0 of DirectDraw are tightly coupled to their respective version of Direct3D. In order to utilize 3D acceleration in Direct3D 7.0 and below, DirectDraw ''must'' be used in order to create an IDirect3D interface with the help of IDirectDraw7->''QueryInterface'', from which comes an IDirect3DDevice, and from there the remainder of the Direct3D API can be accessed and utilized. DirectDraw provides Textures (through Surfaces), Clippers, Palettes and Pixel Formats to Direct3D as well as the final presentation pass to display rendered images to the screen. DirectDraw was introduced for [[Windows Mobile]] in Windows Mobile 5.0, replacing the graphics component of [[Games API|GAPI]], which was then deprecated.<ref>{{cite web |last1=Saffitz |first1=Michael |title=Have you migrated to DirectDraw yet? |url=https://blogs.msdn.microsoft.com/windowsmobile/2007/08/13/have-you-migrated-to-directdraw-yet/ |website=Windows Mobile Team Blog |date=13 August 2007 |access-date=23 April 2019}}</ref> With the release of DirectX version 8.0, DirectDraw was merged into a new package called '''DirectX Graphics''', which extended Direct3D with a few DirectDraw API additions. DirectDraw can still be used by programmers, and it can be compiled in 64-bit, but they must use older DirectX interfaces (DirectX 7 and below). Drivers from NVIDIA, AMD and Intel provide hardware accelerated support for many of DirectDraw's fundamental features. However, due to changes in Windows Desktop Manager (DWM) in recent Windows versions, features such as Overlays are no longer supported at all. In June 2010, DirectDraw was removed from the DirectX SDK package,<ref>{{cite web |url=http://www.gamedev.net/reference/articles/article1247.asp |title=DirectX 8 Graphics and Video: A Fresh Start |date=2000-11-30 |publisher=gamedev.net |access-date=2019-04-23 |archive-url=https://web.archive.org/web/20070604171620/http://www.gamedev.net/reference/articles/article1247.asp |archive-date=2007-06-04 |url-status=dead }}</ref> but in 2012, the DirectX SDK was merged into the Windows Platform SDK, and DirectDraw was included once again.
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