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DirectMusic
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'''DirectMusic''' is a deprecated<ref name="deprecation">{{cite web |url=http://msdn.microsoft.com/en-us/library/ee418798.aspx |title= 64-bit programming for Game Developers|access-date=2009-03-03 |work=[[MSDN Library]] |publisher=Microsoft |date=April 2008}}</ref> component of the Microsoft [[DirectX]] API that allows music and sound effects to be composed and played and provides flexible interactive control over the way they are played. Architecturally, DirectMusic is a high-level set of objects, built on top of [[DirectSound]], that allow the programmer to play sound and music without needing to get quite as low-level as DirectSound. [[DirectSound]] allows for the capture and playback of digital sound samples, whereas DirectMusic works with message-based musical data. Music can be synthesized either in hardware, in the [[Microsoft GS Wavetable SW Synth]], or in a custom synthesizer.
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