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Dragonstomper
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{{good article}} {{Infobox video game | collapsible = | state = | italic title = | title = Dragonstomper | image = Dragonstomper.jpg |alt = The box art of Dragonstomper: an illustration of a knight from their side view. Their armor is stylized with dragon-like elements such as wings pointing at the top and sharp teeth around the visor. The title of the game is at the top of the box, along with the Starpath Logo, promotional text, and information regarding the Starpath Supercharger requirements. | caption = | developer = [[Starpath]] | publisher = Starpath{{sfn|Weiss|2014|p=77}} | platforms = [[Atari 2600]] | released = Late 1982 or early 1983 | genre = [[Role-playing video game|Role-playing]] | modes = [[Single-player video game|Single-player]] | designer = Stephen Landrum }} '''''Dragonstomper''''' is a [[video game]] developed by Stephen Landrum for the Atari Video Computer System (later renamed [[Atari 2600]]){{sfn|Digital Eclipse|2022|ref=Atari50}} and released by [[Starpath]]. The game follows the adventures of a [[dragon]] hunter who is given a quest by the king to defeat a dragon and reclaim a magical [[amulet]] that was stolen. The player makes their way over the countryside, vanquishing various adversaries and gaining gold and experience. After achieving enough strength, the player can enter a shop in an oppressed village where equipment can be purchased, soldiers hired, and special scrolls obtained to defeat the dragon in its lair. Stating that he wanted to make a "real fantasy role-playing game", Landrum began developing the game under the title of ''Excalibur''.{{sfn|Weiss|2014|p=78}} The game required use of the [[Starpath Supercharger]], which connected to the Atari 2600 in order for it to read a [[cassette tape]]. The device also increased the [[RAM]] capabilities of the Atari 2600 exponentially, allowing for more complex games or graphics for the system. Upon the game's release, it received praise from gaming publications such as ''[[Electronic Games]]'' and ''[[Computer and Video Games]]'' with critics commenting on the game's depth and comparing its quality to home computer games of the period; ''[[Games World of Puzzles|Games]]'' listed it among the best games of 1983. Retrospective reviews included Chris Cavanaugh writing for the online database [[AllGame]] calling the game "woefully overlooked", and Ed Lin of ''[[Forbes]]'' praising the game for its graphics, use of music, and multiple ways to solve problems.{{sfn|Cavanaugh}}{{sfn|Lin|2005}}
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