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Frame rate
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{{Short description|Number of frames rendered in one second}} {{Redirect2|Update rate|Burst rate|the measurement of computer performance|Giga-updates per second|the method of measuring bandwidth based on peak use|Burstable billing|the audio sample rate|Sampling (signal processing)#Theory{{!}}Sampling rate}} {{more citations needed|date=June 2023}} '''Frame rate''', most commonly expressed in '''frame/s''', '''{{vanchor|frames per second}}''' or '''FPS''', is typically the [[frequency]] (rate) at which consecutive [[image]]s ([[Film frame|frame]]s) are captured or displayed. This definition applies to [[film]] and [[video camera]]s, [[computer animation]], and [[motion capture]] systems. In these contexts, frame rate may be used interchangeably with '''{{vanchor|frame frequency}}''' and '''refresh rate''', which are expressed in [[hertz]]. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a [[GPU]], is able to generate frames, and refresh rate is the frequency at which a display shows completed frames.<ref>{{cite web|last = Tamasi |first = Tony|date = 3 December 2019|title = What is Frame Rate and Why is it Important to PC Gaming?|url = https://www.nvidia.com/en-us/geforce/news/what-is-fps-and-how-it-helps-you-win-games/|access-date = 12 February 2023}}</ref> In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.
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