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Frontier: Elite II
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{{EngvarB|date=October 2016}} {{Use dmy dates|date=October 2016}} {{Short description|1993 video game}} {{Infobox video game |title=Frontier: Elite II |image=Frontier elite2 box.jpg |caption = [[DOS]] cover art for ''Frontier: Elite II'' | developer = [[David Braben]] | publisher= [[GameTek]]<br>[[Konami]] | designer = David Braben | programmer = {{ubl|David Braben|[[Chris Sawyer]]}} | composer = [[David Lowe (video game composer)|David Lowe]] | engine = | series = [[Elite (video game series)|Elite]] |released={{Vgr|WW|October 1993<ref name="frontierPage">{{cite web | url=http://www.frontier.co.uk/games/older/frontier_elite_ii/ | title=Frontier: Elite II official page | year=2007 | access-date=2 July 2010 | url-status=dead | archive-url=https://web.archive.org/web/20100923083448/http://frontier.co.uk/games/older/frontier_elite_ii/ | archive-date=23 September 2010 | df=dmy-all }}</ref>}} | genre = [[Space trading and combat simulator]] | modes = [[Single player]] | platforms = [[Amiga]], [[Amiga CD32]], [[Atari ST]], [[DOS]] }} [[File:Frontier Elite 2 (Amiga).jpg|thumb|Amiga floppy disks (German version)]] '''''Frontier: Elite II''''' is a [[space trading and combat simulator]] video game written by [[David Braben]] and published by [[GameTek]] and [[Konami]] in October 1993 and released on the [[Amiga]], [[Atari ST]] and [[DOS]]. It is the first sequel to the seminal game ''[[Elite (video game)|Elite]]'' from 1984. The game retains the same principal component of ''Elite'', namely [[open-ended (gameplay)|open-ended]] gameplay, and adds realistic physics and an accurately modelled galaxy. ''Frontier: Elite II'' had a number of firsts to its name.<ref name="procedural-record"/> It was the first game to feature procedurally generated star systems. These were generated by the game aggregating the mass of material within an early solar system into planets and moons that obey the laws of physics, but which have slightly randomised material distribution in order to ensure each system's uniqueness.<ref name="procedural-record">{{cite web|url=http://www.guinnessworldrecords.com/records-6000/first-use-of-procedural-generation-in-a-video-game/ |title=Guinness World Records - First use of procedural generation in a video game}}</ref> It was followed by ''[[Frontier: First Encounters]]'' in 1995 and ''[[Elite Dangerous]]'' in 2014.
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