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GIPF Project
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The '''GIPF Project''' is a series of nine [[abstract strategy game]]s by designer [[Kris Burm]].<ref name="GJ">{{cite web | url=http://www.thegamesjournal.com/reviews/Gipf.shtml | archive-url=https://archive.today/20130105015631/http://www.thegamesjournal.com/reviews/Gipf.shtml | url-status=usurped | archive-date=January 5, 2013 | title=GIPF Review | first=Mitchell | last=Thomashow | publisher=The Games Journal | accessdate=2008-08-24}}</ref> The series is named after the first game, ''[[GIPF (game)|GIPF]]''. All the games take place on some form of [[Hex map|hexagonal board]]. Each of the games, including ''GIPF'', may be played individually. When playing a standard game of ''GIPF'' the game is played with normal pieces and ''GIPF'' pieces. However, the series also allows players to link the ''GIPF'' game to the other games in the series or even to any game at all. It does this by introducing into the game of ''[[GIPF (game)|GIPF]]'' certain new pieces with special powers, called "potentials". Before you start a game of ''GIPF'' with potentials, the players decide to which game they link each potential piece. For example, the ''ZÈRTZ'' potential piece to a game of ''ZÈRTZ'' and the ''DVONN'' potential to a game of ''DVONN''. But they could decide just as well to link the ZÈRTZ potential to a coin flip and the ''DVONN'' potential to a dice roll. Now, when playing the GIPF game with potentials, they can introduce potential pieces whenever they like (according to the playing rules). As soon as they want to use the special power of one of their potential pieces during the ''GIPF'' game, they put the ''GIPF'' board aside and play the game linked to that specific potential piece (in the example above ''ZÈRTZ'' and ''DVONN'', respectively a coin flip and a dice roll). Upon victory the active player can use the power of the potential piece in the game of ''GIPF''. If the active player loses, the special power of the potential piece cannot be used in the ''GIPF'' game.<ref name="GJ" /><ref name="RPGnet">{{cite web | url=http://www.rpg.net/reviews/archive/11/11300.phtml | title=Review of GIPF | first=Ron | last=Blessing | publisher=[[RPGnet]] | date=2005-06-01 | accessdate=2008-08-24}}</ref> The idea of introducing additional games that can be used to affect the outcome of the main game came from Burm's childhood, when he and his brother would "race" cars around a rug. For each turn, they would play another game, and the winner of that game would get to roll six dice to determine his car's movement, while the loser would roll just five. {{As of|2022}}, ''[[YINSH]]'', ''[[TZAAR]]'', ''[[DVONN]]'', ''[[LYNGK]]'', ''[[ZÈRTZ]]'', ''[[GIPF (game)|GIPF]]'', and ''[[PÜNCT]]'' are, respectively, the 3rd, 8th, 11th, 19th, 20th, 35th, and 80th highest ranked Abstract Games on [[Boardgamegeek]]. ''[[TAMSK]]'', which was officially removed from the series, is nevertheless ranked 87th.<ref>{{cite web | url=http://www.boardgamegeek.com/abstracts/browse/boardgame | title=Abstract Games Rank, Boardgamegeek | accessdate=2021-12-10}}</ref> ''YINSH'', ''DVONN'', and ''ZÈRTZ'' have each won the [[Mensa Select]] award.<ref>{{cite web |url = http://mindgames.us.mensa.org/participant/past_winners.php |title = Mind Games Past Winners (select year) |publisher = [[Mensa International|American Mensa, Ltd.]] |accessdate = 2008-08-24 |url-status = dead |archiveurl = https://web.archive.org/web/20081003013123/http://mindgames.us.mensa.org/participant/past_winners.php |archivedate = 2008-10-03 }}</ref>
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