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GOMS
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{{Short description|Specialized model for human-computer interaction observation}} '''GOMS''' is a specialized [[human information processor model]] for [[human-computer interaction]] observation that describes a user's cognitive structure on four components. In the book ''The Psychology of Human Computer Interaction'',<ref name="psychology">{{cite book|title=The Psychology of Human Computer Interaction|url=https://archive.org/details/psychologyofhuma00stua|url-access=registration|last=Card|first=Stuart|author-link=Stuart Card |author2=Thomas P. Moran |author2-link=Thomas P. Moran |author3=Allen Newell |author3-link=Allen Newell |publisher=Lawrence Erlbaum Associates|year=1983|isbn=0-89859-859-1}}</ref> written in 1983 by [[Stuart K. Card]], [[Thomas P. Moran]] and [[Allen Newell]], the authors introduce: "a set of '''Goals''', a set of '''Operators''', a set of '''Methods''' for achieving the goals, and a set of '''Selection rules''' for choosing among competing methods for goals."<ref name="psychology" /> GOMS is a widely used method by usability specialists for computer system designers because it produces quantitative and qualitative predictions of how people will use a proposed system.
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