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GURPS Cyberpunk
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{{Short description|Tabletop role-playing game by William Gibson}} {{Use mdy dates|date=March 2025}} {{Infobox RPG |title=''GURPS Cyberpunk'' |image=GURPS Cyberpunk.JPG |caption= |designer= [[Loyd Blankenship]] |publisher=[[Steve Jackson Games]] |date=1990 |genre=[[Cyberpunk]] |system=''[[GURPS]] 3'' |footnotes= }} {{italic title}} '''''GURPS Cyberpunk''''' is a [[genre toolkit]] for [[cyberpunk]]-themed [[role-playing game]]s [[setting (fiction)|set in]] a near-future [[dystopia]], such as that envisioned by [[William Gibson]] in his influential novel ''[[Neuromancer]]''. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in ''[[Steve Jackson Games, Inc. v. United States Secret Service]]''. In 1993, ''[[GURPS Cyberpunk Adventures]]'' — a collection of three RPG scenarios in the ''GURPS Cyberpunk'' line — won the [[Origins Award]] for ''Best Roleplaying Adventure of 1992''. Unlike most commercially successful books from the third edition of the game, there is currently no Cyberpunk sourcebook for its fourth edition, as of 2024. Similar rules for advanced technology can be found in [[GURPS Ultra-Tech]],<ref>{{Cite web|url=http://www.sjgames.com/gurps/books/Ultra-Tech/|title=GURPS Ultra-Tech|website=www.sjgames.com|access-date=March 15, 2017|archive-date=March 19, 2017|archive-url=https://web.archive.org/web/20170319093815/http://www.sjgames.com/gurps/books/ultra-tech/|url-status=live}}</ref> from gadgets to cyberwear, but there aren't, for example, rules for netrunning which are essential for such games.
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