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{{short description|Specific way in which players interact with a game}} {{other uses}} {{Video games}} {{Wiktionary}} '''Gameplay''' is the specific way in which players interact with a [[game]].<ref name="E">{{cite book|quote=.. gameplay [[Gestalt psychology|gestalt]], understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it [game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.|doi=10.1007/978-3-540-27797-2_25 | title=Technologies for Interactive Digital Storytelling and Entertainment: Proceedings of TIDSE 2004|volume=3105 |publisher=Springer|date=June 24–26, 2004|chapter=Narrative, Game Play, and Alternative Time Structures for Virtual Environments|pages=183–194|first= Craig |last= Lindley|editor-first=Stefan | editor-last=Göbel|location=Darmstadt, Germany|isbn=978-3-540-22283-5|series=Lecture Notes in Computer Science }}</ref><ref name="K">{{cite book | title=Rules of Play: Game Design Fundamentals | url=https://archive.org/details/rulesplaygamedes00sale | url-access=limited | first1=Katie | last1=Salen | first2=Eric | last2=Zimmerman | page=[https://archive.org/details/rulesplaygamedes00sale/page/n24 3] | year=2004 | publisher=The MIT Press | location=Cambridge, Massachusetts | isbn=978-0-262-24045-1 |quote=Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system through play.}}</ref> The term applies to both [[video game]]s<ref name="C">{{cite book |last1=Lindley |first1=Craig |url=http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument |title=Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay |last2=Nacke |first2=Lennart |last3=Sennersten |first3=Charlotte |date=November 3–5, 2008 |publisher=University of Wolverhampton |isbn=978-0-9549016-6-0 |location=Wolverhampton, UK |quote=The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion |access-date=2010-10-04 |archive-url=https://web.archive.org/web/20150923195055/http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument |archive-date=2015-09-23 |url-status=dead}}</ref><ref name="J">{{cite book|quote=[T]he interactive involvement typically associated with videogames, that is, the activities that occur when one plays a videogame.|last=Tavinor|first=Grant|title=The Art of Videogames|publisher=Wiley-Blackwell|date=October 5, 2009|isbn=978-1-4051-8788-6|url=https://books.google.com/books?id=LM3hnwGb8xUC&q=Gameplay&pg=PA86 |access-date=September 23, 2016|archive-url=https://web.archive.org/web/20170223214633/https://books.google.com/books?id=LM3hnwGb8xUC&pg=PA86&dq=Gameplay|archive-date= February 23, 2017|url-status=live|df=mdy-all}}</ref> and [[Tabletop game|tabletop games]].<ref>{{Cite web |last=Chrysostomou |first=George |date=2024-07-25 |title=How Dice Rolls Became Modern Gaming's Most Important Mechanic |url=https://www.denofgeek.com/games/how-dice-rolls-became-modern-gamings-most-important-mechanic/ |access-date=2024-10-30 |website=Den of Geek |language=en-US}}</ref><ref>{{Cite web |last=Abbott |first=Benjamin |date=2022-11-03 |title=Best board games 2024: Must-haves to play with friends and family |url=https://www.gamesradar.com/best-board-games/ |access-date=2024-10-30 |website=gamesradar |language=en}}</ref><ref>{{Cite web |date=2024-08-16 |title=Splendor Duel Board Game Review |url=https://www.tabletopgaming.co.uk/reviews/splendor-duel-board-game-review/ |access-date=2024-10-30 |website=Tabletop Gaming}}</ref> Gameplay is the connection between the player and the game, the player's overcoming of challenges,<ref name= "A">{{cite book| quote=One or more casually linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay emerges from the interaction among these elements, .. |title=Andrew Rollings and Ernest Adams on game design | last1=Adams | first1=Ernest | last2=Rollings | first2=Andrew | year=2003 | publisher=New Riders Publishing | isbn=978-1-59273-001-8 | ref=AdRol }}</ref><ref name="H">{{cite book|quote=.. defined gameplay as consisting of the challenges and actions that a game offers: challenges for the player to overcome and actions that let her overcome them. .. [T]he essence of gameplay remains the relationship between the challenges and the actions available to surmount them.|last=Adams|first=Ernest|title=Fundamentals of Game Design|publisher=Prentice Hall|date=September 23, 2006|isbn=978-0-13-168747-9|url=https://books.google.com/books?id=-BCrex2U1XMC&pg=PA251|access-date=September 23, 2016|archive-url=https://web.archive.org/web/20170223173802/https://books.google.com/books?id=-BCrex2U1XMC&pg=PA251&lpg=PA251&q= |archive-date=February 23, 2017|url-status=live|df=mdy-all}}</ref><ref name="I">{{cite book |last=Laramée |first=François Dominic |url=https://books.google.com/books?id=T9kS82J5LG0C&q=%22gameplay&pg=PA70 |title=Game Design Perspectives |date=June 15, 2002 |publisher=Charles River Media |isbn=978-1-58450-090-2 |access-date=September 23, 2016 |archive-url=https://web.archive.org/web/20170223200211/https://books.google.com/books?id=T9kS82J5LG0C&pg=PA70&dq=%22gameplay |archive-date=February 23, 2017 |url-status=live |df=mdy-all}}</ref> and the pattern of player behavior defined through the game's rules.<ref name="K" /><ref name="G">{{cite book |last1=Egenfeldt-Nielson |first1=Simon |url=https://books.google.com/books?id=31XHdVXlbt0C&q=gameplay+%22how+it+feels+to+play+a+game%22&pg=PA101 |title=Understanding Video Games: The Essential Introduction |last2=Smith |first2=Jonas Heide |last3=Tosca |first3=Susana Pajares |date=February 19, 2008 |publisher=Routledge |isbn=978-0-415-97721-0 |quote=In line with the common use of the term, we will define gameplay as: the game dynamics emerging from the interplay between rules and game geography. |access-date=September 23, 2016 |archive-url=https://web.archive.org/web/20170223173707/https://books.google.com/books?id=31XHdVXlbt0C&pg=PA101&dq=gameplay+%22how+it+feels+to+play+a+game%22 |archive-date=February 23, 2017 |url-status=live |df=mdy-all}}</ref>
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