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Gearbox Software
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{{short description|American video game company}} {{Use American English|date=May 2019}} {{Use mdy dates|date=May 2019}} {{Infobox company | name = Gearbox Software, L.L.C. | logo = Gearbox Software logo.svg | logo_caption = Logo since 2008 | image = Gearbox Office Building (cropped).jpg | image_caption = Headquarters in Frisco | type = [[Subsidiary]] | industry = [[Video game industry|Video games]] | founded = {{Start date and age|1999|02|16}} | founders = {{Unbulleted list|[[Randy Pitchford]]|Brian Martel|Stephen Bahl|Landon Montgomery|Rob Heironimus}} | hq_location_city = [[Frisco, Texas]] | hq_location_country = US | key_people = {{Unbulleted list|Steve Jones ([[President (corporate title)|president]])<ref name="ign oct21 reorg"/>|Dan Hewitt ([[Chief communications officer|CCO]])<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2019-09-23-gearbox-names-dan-hewitt-its-chief-communications-officer |title=Gearbox names Dan Hewitt its chief communications officer |first=Brendan |last=Sinclair |date=23 September 2019 |website=[[GamesIndustry.biz]] |access-date=24 September 2019 |archive-date=September 24, 2019 |archive-url=https://web.archive.org/web/20190924163154/https://www.gamesindustry.biz/articles/2019-09-23-gearbox-names-dan-hewitt-its-chief-communications-officer |url-status=live }}</ref>}} | revenue = {{steady}} {{US$|184 million|link=yes}}<ref name="EMBRAC2122">{{cite web|url=https://embracer.com/year-in-brief-22/assets/pdf/Embracer-Annual-Report-and-Sustainability-Report-2022_EN.pdf|title=Embracer Annual Report & Sustainability Report 2021-2022|access-date=July 10, 2022|archive-date=July 8, 2022|archive-url=https://web.archive.org/web/20220708215526/https://embracer.com/year-in-brief-22/assets/pdf/Embracer-Annual-Report-and-Sustainability-Report-2022_EN.pdf|url-status=live}}</ref> | revenue_year = 2022 | num_employees = 1,300<ref name="gearbox lostboys"/>{{Needs update inline | reason = see [[Gearbox_Software#Acquisition_by_Take-Two_Interactive_(2024–present)|layoffs]]|date=August 2024}} | num_employees_year = 2022 | products = {{Unbulleted list|[[Borderlands (series)|''Borderlands'' series]]|[[Brothers in Arms (series)|''Brothers in Arms'' series]]|[[Risk of Rain|''Risk of Rain'' series]]|[[Homeworld (series)|''Homeworld'' series]]}} | parent = {{Unbulleted list|class=nowrap|[[Embracer Group]]<br>(2021–2024)|[[2K (company)|2K]]<br>(2024–present)}} | subsid = {{Unbulleted list|Gearbox Studio Montreal|Gearbox Studio Québec}} | website = {{URL|https://www.gearboxsoftware.com/|gearboxsoftware.com}} }} '''Gearbox Software, L.L.C'''<ref>{{Cite web |date=1999-02-16 |title=Gearbox Software, L.L.C. :: Texas (US) :: OpenCorporates |url=https://opencorporates.com/companies/us_tx/0704731822 |access-date=2024-05-27 |website=[[OpenCorporates]] |archive-date=May 27, 2024 |archive-url=https://web.archive.org/web/20240527150519/https://opencorporates.com/companies/us_tx/0704731822 |url-status=live }}</ref> is an American [[video game developer|video game development]] company based in [[Frisco, Texas]]. It was established as a [[limited liability company]] in February 1999 by five developers formerly of Rebel Boat Rocker. [[Randy Pitchford]], one of the founders, serves as [[President (corporate title)|president]] and [[chief executive officer]]. Gearbox initially created expansions for the [[Valve Corporation|Valve]] game ''[[Half-Life (series)|Half-Life]]'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, ''[[Brothers in Arms (video game series)|Brothers in Arms]]'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''[[Borderlands (series)|Borderlands]]'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''[[Duke Nukem]]'' and ''[[Homeworld (series)|Homeworld]]''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was established for Gearbox Software and Gearbox Publishing in 2019. Gearbox Entertainment was acquired by the [[Embracer Group]] in April 2021, becoming its seventh major label. A third division, Gearbox Studios, focusing on television and film productions, was established in October 2021. Due to major restructuring following a failed investment, Embracer announced plans to divest Gearbox to [[Take-Two Interactive]], who had previously published several of Gearbox's games under its [[2K (company)|2K]] label, in March 2024. Take-Two Interactive closed the Gearbox Software acquisition on June 12, 2024.<ref name=":1">{{Cite web |last=Carcasole |first=David |date=2024-06-12 |title=Take-Two Now Officially Owns Gearbox Entertainment As Acquisition Closes |url=https://www.psu.com/news/take-two-now-officially-owns-gearbox-entertainment-as-acquisition-completes/ |access-date=2024-06-12 |website=PlayStation Universe |language=en-US |archive-date=June 12, 2024 |archive-url=https://web.archive.org/web/20240612222422/https://www.psu.com/news/take-two-now-officially-owns-gearbox-entertainment-as-acquisition-completes/ |url-status=live }}</ref><ref name=":2">{{Cite web |title=Gearbox is officially out from under Embracer Group |url=https://www.gamedeveloper.com/business/gearbox-is-officially-out-from-under-embracer-group |access-date=2024-06-12 |website=www.gamedeveloper.com |language=en |archive-date=June 12, 2024 |archive-url=https://web.archive.org/web/20240612223056/https://www.gamedeveloper.com/business/gearbox-is-officially-out-from-under-embracer-group |url-status=live }}</ref>
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