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Generative art
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{{Short description|Art created by a set of rules, often using computers}} {{about|all autonomously-created art|generative AI art|artificial intelligence art}} [[File:Condensation Cube of Haacke.jpg|thumb|''[[Condensation]] Cube'', [[plexiglass]] and water, by [[Hans Haacke]]; [[Hirshhorn Museum and Sculpture Garden]], begun 1965, completed 2008]] [[File:Dombis 1687.jpg|thumb|Installation view of ''Irrational Geometrics'' 2008 by [[Pascal Dombis]]]] [[File:10'000 moving cities V3, net-and-telepresence-based installation, 2015.jpg|thumb|Telepresence-based installation ''10.000 Moving Cities'', 2016 by [[Marc Lee]]]] '''Generative art''' is [[post-conceptual art]] that has been created (in whole or in part) with the use of an [[autonomous]] system. An ''autonomous system'' in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the [[Generative systems|generative system]] represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to [[algorithmic art]] ([[algorithmically]] determined [[Computer-generated artwork|computer generated artwork]]) and [[synthetic media]] (general term for any algorithmically generated media), but artists can also make generative art using systems of [[chemistry]], [[biology]], [[mechanics]] and [[robotics]], [[smart materials]], manual [[randomization]], [[mathematics]], [[data mapping]], [[symmetry]], and [[Tessellation|tiling]]. Generative algorithms, algorithms programmed to produce artistic works through predefined rules, stochastic methods, or procedural logic, often yielding dynamic, unique, and contextually adaptable outputs—are central to many of these practices.
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