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Hexapawn
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{{Short description|Two-player game invented by Martin Gardner}} {{#invoke:chessboard mxn|board|cols=3|rows=3 |tright | |pd|pd|pd | | | |pl|pl|pl | 3x3 Hexapawn setup }} {{Chess diagram 4x4 |tright | |pd|pd|pd|pd | | | | | | | | |pl|pl|pl|pl | 4x4 Octopawn setup }} '''Hexapawn''' is a [[deterministic game|deterministic]] two-player [[game]] invented by [[Martin Gardner]]. It is played on a rectangular board of variable size, for example on a 3Γ3 board or on a regular [[chessboard]]. On a board of size ''n''Γ''m'', each player begins with ''m'' [[pawn (chess)|pawn]]s, one for each [[Square (geometry)|square]] in the row closest to them. The goal of each player is to either advance a pawn to the opposite end of the board or leave the other player with no legal moves, either by [[stalemate]] or by having all of their pieces captured. Hexapawn on the 3Γ3 board is a [[solved game]]; with perfect play, White will always lose in 3 moves (1.b2 axb2 2.cxb2 c2 3.a2 c1#). Indeed, Gardner specifically constructed it as a game with a small [[game tree]] in order to demonstrate how it could be played by a [[heuristic]] [[Artificial intelligence|AI]] implemented by a [[mechanical calculating device|mechanical computer]] based on [[Donald Michie]]'s [[Matchbox Educable Noughts and Crosses Engine]] (MENACE). A variant of this game is '''octopawn''', which is played on a 4Γ4 board with 4 pawns on each side. It is a forced win for White. Only 24 matchboxes are required for a hexapawn version of [[Matchbox Educable Noughts and Crosses Engine]].
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