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Instant replay
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{{short description|Video reproduction of an earlier live occurrence during an event}} {{Other uses}} {{redirect|Action replay|the cheating device|Action Replay|the Indian film|Action Replayy|the Howard Jones EP|Action Replay (EP)}} {{more citations needed|date=December 2017}}<!--many paragraphs are not cited--> '''Instant replay''' or '''action replay''' is a [[video]] reproduction of something that recently occurred, both shot and broadcast [[live TV|live]]. After being shown live, the video is replayed so viewers can see it again and analyze what just happened. [[Sports]]—such as [[American football]], [[association football]], [[Badminton]], [[cricket]], and [[tennis]]—allow officiating calls to be overturned after a play review. Instant replay is most commonly used in sports but is also used in other fields of [[live TV]]. While the first near-instant replay system was developed and used in [[Canada]], the first ''instant'' replay was developed and deployed in the [[United States]]. Apart from live-action sports, instant replay is also used to cover large pageants or [[processions]] involving prominent dignitaries (e.g., monarchs, religious leaders such as the [[Catholic Pope]], revolutionary leaders with mass appeal), political debate, legal proceedings (e.g., [[O.J. Simpson murder case]]), [[Royal wedding|royal weddings]], [[red carpet event]]s at significant award ceremonies (e.g., the [[Oscars]]), grandiose opening ceremonies (e.g., [[2022 Winter Olympics opening ceremony]]), or live feeds to acts of terrorism currently in progress. Instant replay is used because the events are too large to cover from a single camera angle or too fast-moving to capture all the nuance on the first viewing. In [[media studies]], the timing and length of the replay clips as well as the selection of camera angles, are forms of editorial content that have a large impact on how the audience perceives the events covered. Because of the origin of television as a [[broadcast media|broadcast technology]], a "channel" of coverage is traditionally a single video feed consumed in the same way by all viewers. In the age of [[streaming media]], live current events can be accessed by the final viewer with multiple streams of the same content playing concurrently in different windows or on various devices, often with direct end-user control over rewinding to a past moment, as well as an ability to select accelerated, slow-motion or stop-action replay speed.
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