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Interactive art
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{{Short description|Creative works that involve viewer input}} {{About|display or performance art|interactive musical performance|Call and response (music)|interactive digital music|Adaptive music}} [[File:LE TUNNEL SOUS L'ATLANTIQUE (2).jpg|thumb|right|The Tunnel under the Atlantic (1995), [[Maurice Benayoun]], Virtual Reality Interactive Installation, a video link between gallery visitors in Paris and Montreal]] [[File:Chambre a Musique CCL 1983-nb02-Sedano-de-Ory.jpg|thumb|right|''Music Room (1983)'', Jean-Robert Sedano and Solveig de Ory in [[Montpellier]] France<ref>Chambre Γ Musique:http://www.ludicart.com/historique/Chambre%20%C3%A0%20Musique%20CCL/Chambre_a_Musique_CCL.html</ref>]] '''Interactive art''' is a form of [[art]] that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art [[Installation art|installations]] achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.<ref name=":0">{{Cite journal|last=Soler-Adillon|first=Joan|date=2015-12-21|title=The intangible material of interactive art: agency, behavior and emergence|journal=Artnodes|language=en|issue=16|doi=10.7238/a.v0i16.2744|issn=1695-5951|doi-access=free}}</ref> Works of this kind of art frequently feature [[computer]]s, [[Interface (computing)|interfaces]] and sometimes [[sensor]]s to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to. Most examples of virtual [[Internet art]] and [[electronic art]] are highly interactive. Sometimes, visitors are able to navigate through a [[hypertext]] environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a [[performance art|performance]] or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli. [[Virtual reality]] environments like works by [[Maurice Benayoun]] and [[Jeffrey Shaw]] are highly interactive as the work the spectators β Maurice Benayoun call them "visitors", Miroslaw Rogala calls them (v)users, [[Char Davies]] "immersants" β interact with take all their fields of perception. Though some of the earliest examples of interactive art have been dated back to the 1920s, most [[digital art]] didn't make its official entry into the world of art until the late 1990s.<ref name="Paul, C page 67">Paul, C: ''Digital Art'', page 67. Thames & Hudson Inc, 2003.</ref> Since this debut, countless museums and venues have been increasingly accommodating digital and interactive art into their productions. This budding genre of art is continuing to grow and evolve in a somewhat rapid manner through internet social sub-culture, as well as through large scale urban installations.
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