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Irrational Games
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{{Short description|American video game developer}} {{Use mdy dates|date=September 2016}} {{Infobox company | name = Irrational Games | logo = Irrational Games.svg | former_names = {{Unbulleted list|Irrational Games|{{nowrap|(1997β2007, 2009β2017)}}|2K Boston|(2007β2009)}} | type = [[Subsidiary]] | industry = [[Video game industry|Video games]] | fate = Rebranded | successor = [[Ghost Story Games]] | founded = {{Start date and age|1997}} | founder = {{Unbulleted list|[[Ken Levine (video game designer)|Ken Levine]]|Jonathan Chey|Robert Fermier}} | defunct = {{End date and age|2017|02|23}} | hq_location_city = [[Westwood, Massachusetts]] | hq_location_country = US | key_people = Ken Levine ([[creative director]]) | num_employees = 15 | num_employees_year = 2014 | parent = [[2K (company)|2K]] (2006β2017) }} '''Irrational Games''' (known as '''2K Boston''' between 2007 and 2009) was an American [[video game developer]] founded in 1997 by three former employees of [[Looking Glass Studios]]: [[Ken Levine (video game designer)|Ken Levine]], Jonathan Chey, and Robert Fermier. [[Take-Two Interactive]] acquired the studio in 2006. The studio was best known for two of the games in the ''[[BioShock (series)|BioShock]]'' series, as well as ''[[System Shock 2]]'', ''[[Freedom Force (2002 video game)|Freedom Force]]'', and ''[[SWAT 4]]''. In 2014, following the release of ''[[BioShock Infinite]]'', Levine opted to significantly restructure the studio from around 90 to 15 employees and focus more on narrative games. In February 2017, the studio announced that it had been rebranded as [[Ghost Story Games]] and considered a fresh start from the original Irrational name, though still operating at the same business subsidiary under Take-Two.
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