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Isometric projection
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{{Short description|Method for visually representing three-dimensional objects}} {{Distinguish|Isometry}} {{For|isometric projection in video games|isometric video game graphics}} [[File:3D shapes in isometric projection.svg|thumb|Some 3D shapes using the isometric drawing method. The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.]] {{Views}} '''Isometric projection''' is a method for visually representing three-dimensional objects in two dimensions in [[technical drawing|technical]] and [[engineering drawing]]s. It is an [[axonometric projection]] in which the three [[Cartesian coordinate system|coordinate axes]] appear equally foreshortened and the angle between any two of them is 120 degrees.
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