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Java OpenGL
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{{Infobox software | name = JOGL | logo = | logo caption = | screenshot = JOGL Refrection Demo Screenshot.png | screenshot size = 200px | caption = A [[demoware|demo]] screenshot illustrating real-time [[refraction]] using '''JOGL''' on [[macOS|Mac OS X]] | developer = [http://jogamp.org/ JogAmp Community] | latest release version = 2.5.0 | latest release date = {{Start date and age|2023|08|18}} | latest preview version = n/a | latest preview date = tbd | programming language = [[Java (programming language)|Java]], [[C (programming language)|C]] | operating system = [[Cross-platform]] | genre = [[3D computer graphics software]] (library/API) | license = [[BSD license]] | website = {{Official URL}} }} '''Java OpenGL''' ('''JOGL''') is a wrapper [[library (computer science)|library]] that allows [[OpenGL]] to be used in the [[Java (programming language)|Java programming language]].<ref>{{cite web |last1=Friesen |first1=Jeff |date=2008-09-18 |df=mdy |url=https://www.infoworld.com/article/2077906/open-source-java-projects-java-binding-for-opengl-jogl.html |title=Open source Java projects: Java Binding for OpenGL (JOGL) |department=Open Source Java Tutorials |work=[[JavaWorld]] |access-date=2020-07-23 |quote=''JOGL originated as a project named Jungle, which was created by 3D graphics experts Ken Russell (of Sun Microsystems) and Chris Kline (of Irrational Games).'' }}</ref><ref>{{cite web |last1=Davis |first1=Gene |date=2005-02-21 |df=mdy |url=https://www.infoworld.com/article/2071845/hello-jogl.html |title=Hello JOGL |work=[[JavaWorld]] |access-date=2020-07-23 }}</ref> It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at [[Sun Microsystems]]. Since 2010, it has been an independent [[open-source software|open-source]] project under a [[BSD licenses|BSD license]]. It is the reference implementation for [[Java Bindings for OpenGL]] (JSR-231). JOGL allows access to most OpenGL features available to [[C (programming language)|C]] language programs through the use of the [[Java Native Interface]] (JNI). It offers access to both the standard GL* functions along with the GLU* functions; however the [[OpenGL Utility Toolkit]] (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: [[Abstract Window Toolkit]] (AWT), [[Swing (Java)|Swing]], and some [[OpenGL#Development|extensions]].
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