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Knowledge Machine
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{{Short description|Programming language}} {{more refs|date=August 2017}} {{notability|date=December 2020}} The '''Knowledge Machine''' is a concept of [[Seymour Papert]], which is intended to enable children to explore any situation and engage them completely. Although Papert never clearly defined the Knowledge Machine, one interpretation is a [[virtual reality]] device that allows the user to slip into any situation and have a simulated experience of that situation. The '''Knowledge Machine''' (KM) is also a developed system at the University of Texas for [[knowledge representation and reasoning]] within the [[artificial intelligence]] field. km was developed and continues to be actively maintained by [http://www.cs.utexas.edu/users/pclark Peter Clark] and [http://www.cs.utexas.edu/users/porter Bruce Porter].
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