Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Memory augmentation
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{more citations needed|date=November 2006}} '''Memory augmentation''' is the process by which one's ability to retain [[information]] is increased.<ref>{{cite journal |last1=Putnam |first1=Adam |title=Optimizing Learning in College: Tips From Cognitive Psychology |journal=Sage |date=2016 |volume=11 |issue=5 |pages=652β660 |doi=10.1177/1745691616645770 |pmid=27694461 |s2cid=39205446 }}</ref> The retrieval of [[memory]] has been theorized to be untrustworthy, and it can be partially inaccurate and not totally reliable (see more: [[Recovered memory]].) Ubiquitous Memory Systems have been invented in order to reduce these memory mistakes.<ref>{{Cite book|url=https://www.taylorfrancis.com/chapters/remembering-happened-memory-errors-survey-reports-roger-tourangeau/e/10.4324/9781410601261-9|chapter=Remembering What Happened: Memory Errors and Survey Reports|last=Tourangeau|first=Roger|editor1-first=Arthur A|editor1-last=Stone|editor2-first=Christine A|editor2-last=Bachrach|editor3-first=Jared B|editor3-last=Jobe|editor4-first=Howard S|editor4-last=Kurtzman|editor5-first=Virginia S|editor5-last=Cain|date=1999-08-01|title=The Science of Self-report|language=en|doi=10.4324/9781410601261|isbn=9781410601261}}</ref> A study conducted by students of the Information Science Department in Nara, Japan sought to measure different types of memory augmentation. They used a computer system, the "Ubiquitous Memories," to demonstrate if the technology aided to augmentation better than other methods such as notes with a pen and paper, portraits used in a previous trial experiment, and just plain human memory. The results were that the Ubiquitous Memories aided in retrieving memory, and decreased the likelihood of mistakes in comparison to other methods.<ref name=":0">{{cite journal|last=Kawamura|first=Tatsuyuki|author2=Tomohiro Fukuhara |author3=Hideaki Takeda |author4=Yasuyuki Kono |author5=Masatsugu Kidode |title=Ubiquitous Memories: a memory externalization system using physical objects|journal=Personal and Ubiquitous Computing|date=15 August 2006|volume= 11|issue=4|series=Series 4|pages=287β298|doi=10.1007/s00779-006-0085-4|s2cid=23594236}}</ref> Some researchers have even gone so far as to create mixed-reality simulations to assist individuals in improving their memories. Many of these systems implement the method of loci which involves using the spatial layout of a familiar place to help individuals remember certain things. For example, one might attempt to remember a packing list for a trip by imagining the items around their room.<ref>{{Cite book|year= 2017|language=EN|doi=10.1145/3131085.3131097|s2cid=19802707|last1= Yamada|first1= Yuki|last2= Irie|first2= Keisuke|last3= Gushima|first3= Kota|last4= Ishizawa|first4= Fumiko|last5= Sada|first5= Mohammed Al|last6= Nakajima|first6= Tatsuo|title= Proceedings of the 21st International Academic Mindtrek Conference|chapter= HoloMoL|pages= 235β238|isbn= 9781450354264}}</ref> Memory augmentation not only refers to our ability to recall information accurately, it also refers to our ability to encode long-term information quickly. Some researchers suggest that through using augmented reality interfaces, we have the ability to memorize information and store it in our long-term memory after only being exposed to it once. Specifically, the function of these interfaces is to stimulate parts of the brain that are essential to memory such as the hippocampus, neocortex, and entorhinal cortex which would result in the acquisition of episodic memory for things we would normally use long-term semantic memory to recall.<ref>{{Cite thesis|title=NeverMind : an interface for human Memory augmentation|publisher=Massachusetts Institute of Technology|date=2017|degree=Thesis|first=Oscar (Rosello Gil)|last=Rosello|hdl=1721.1/111494}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)