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MiniGL
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{{refimprove|date=December 2015}} {{Infobox software | name = MiniGL | logo = | caption = | author = | developer = [[3dfx Interactive]] and others | released = {{Start date and age|1996}} | latest release version = | latest release date = | latest preview version = | latest preview date = | programming language = [[C (programming language)|C]], [[C++]], [[Assembly language|Assembly]] | operating system = | platform = | genre = [[Graphics library]] | license = | website = }} '''MiniGL''' is an incomplete implementation of the [[OpenGL]] specification which implements enough of the [[API]] to allow 3D [[video games]] in the late 1990s to run with [[hardware acceleration]] on contemporary [[graphics card]]s, which otherwise provided their own APIs. The original implementation came from [[3dfx Interactive]], and was designed around supporting ''[[Quake (video game)|Quake]]''. Other companies implementing similar software included [[PowerVR]] and [[Rendition (company)|Rendition]].
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