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Mode 13h
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{{Short description|Standard 256-color mode on VGA graphics hardware}} {{multiple issues|{{more citations needed|date=May 2023}} {{original research|date=May 2023}}}} [[File:Birds VGA mode 13h 320x200.png|thumb|320x320px|Simulated image as displayed using VGA mode 13h resolution and color abilities (aspect ratio not corrected).]][[File:VGA palette with black borders.svg|thumb|257px|right|Default VGA 256-color palette]] '''Mode 13h''' is the standard 256-color mode on [[Video Graphics Array|VGA]] [[graphics hardware]] introduced in 1987 with the [[IBM PS/2]]. It has a resolution of {{resx|320x200}} [[pixels]].<ref name="Brown"/> It was used in [[computer games]] and [[art]]/[[animation software]] of the late 1980s and early to mid-1990s.{{citation needed|date=June 2024}} "13h" refers to the number of the mode in the VGA [[BIOS]]. The "h" stands for [[hexadecimal]]. Mode 13h provides [[programmers]] with a linear {{resx|320x200}} block of [[video memory]], where each byte represents one pixel. This allows ease of programming at the expense of access to other useful features of the VGA hardware. Given the [[aspect ratio (image)|aspect ratio]] of a {{resx|320x200}} [[Display resolution|resolution]] screen for use on a [[Fullscreen (aspect ratio)|4:3]] display, Mode 13h does not have [[Pixel aspect ratio|square pixels]].<ref>Fabien Sanglard, GAME ENGINE BLACK BOOK: WOLFENSTEIN 3D, 2nd edition, Chapter Hardware, page 59, freely available at https://fabiensanglard.net/gebb/index.html</ref>
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