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Mode 7
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{{short description|Graphics mode on the Super NES video game console}} {{About|the graphics mode of the Super Nintendo Entertainment System|the video game developer and publisher|Mode 7 Games|other uses|Mode 7 (disambiguation)}} {{more citations needed | date=January 2017}} [[File:Mode 7 Test-0000.png|thumb|right|This basic [[Super Nintendo Entertainment System|Super NES]] demo uses Mode 7.]] '''Mode 7''' is a [[graphics mode]] on the [[Super Nintendo Entertainment System]] [[video game console]] that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects.<ref>{{cite magazine|date=March 1996|title=The Next Generation 1996 Lexicon A to Z: Mode 7|url=https://archive.org/details/nextgen-issue-015/page/n37/mode/2up|magazine=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|issue=15|page=37}}</ref> It also supports wrapping effects such as translation and reflection.<ref>{{Cite web |date=2022-03-15 |title=Random: Discover How Mode 7 Works On Super NES, In Just 10 Minutes |url=https://www.nintendolife.com/news/2022/03/random-discover-how-mode-7-works-on-super-nes-in-just-10-minutes |access-date=2023-08-31 |website=[[Nintendo Life]] |language=en-GB}}</ref> The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal [[Texture mapping|texture-mapped]] plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. Mode 7 was one of Nintendo's prominent selling points for the Super NES platform in publications such as ''[[Nintendo Power]]'' and ''Super NES Player's Guide''.<ref>{{Citation|title=Super NES Player's Guide|url=https://archive.org/details/Nintendo_Players_Guide_SNES|publication-place=Redmond WA, USA|publisher=[[Nintendo]]ยฎ|access-date=2018-09-13}}</ref> Similar ''[[wikt:faux|faux]]'' 3D techniques have been presented on a few 2D systems other than the Super NES, in select peripherals and games.
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