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Newcomb's paradox
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{{short description|Thought experiment}} {| class="wikitable floatright" ! {{diagonal split header|Actual<br />choice| Predicted<br />choice}} ! A + B<br />(B has $0) ! B<br />(B has $1,000,000) |- ! A + B | $1,000 || $1,001,000 |- ! B | $0 || $1,000,000 |} In [[philosophy]] and [[mathematics]], '''Newcomb's paradox''', also known as '''Newcomb's problem''', is a [[thought experiment]] involving a game between two players, one of whom is able to predict the future with near-certainty. Newcomb's paradox was created by [[William Newcomb]] of the [[University of California]]'s [[Lawrence Livermore Laboratory]]. However, it was first analyzed in a philosophy paper by [[Robert Nozick]] in 1969<ref name='nozick'>{{cite book |author=Robert Nozick |title=Essays in Honor of Carl G. Hempel |chapter=Newcomb's Problem and Two Principles of Choice |chapter-url=http://faculty.arts.ubc.ca/rjohns/nozick_newcomb.pdf |editor-last=Rescher |editor-first=Nicholas |year=1969 |publisher=Springer |archive-url=https://web.archive.org/web/20190331225650/http://faculty.arts.ubc.ca/rjohns/nozick_newcomb.pdf |archive-date=2019-03-31}}</ref> and appeared in the March 1973 issue of ''[[Scientific American]]'', in [[Martin Gardner]]'s "[[Mathematical Games (column)|Mathematical Games]]".<ref name='sciam'>{{cite journal |journal=Scientific American |author=Gardner, Martin |date=March 1974 |title=Mathematical Games |volume=231 |issue=3 |doi=10.1038/scientificamerican0374-102 |bibcode=1974SciAm.230c.102G |page=102-109}} Reprinted with an addendum and annotated bibliography in his book ''The Colossal Book of Mathematics'' ({{ISBN|0-393-02023-1}}).</ref> Today it is a much debated problem in the philosophical branch of [[decision theory]].<ref>{{cite web |title=Causal Decision Theory |url=http://plato.stanford.edu/entries/decision-causal/ |website=Stanford Encyclopedia of Philosophy |publisher=The Metaphysics Research Lab, Stanford University |access-date=3 February 2016}}</ref>
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